Cheats and Walkthroughs
Torchlight took the gaming world by surprise last year: No one really expected the bargain, downloadable PC game with the Diablo feel to be among the best action-RPGs ever made, but it was. Today, we learned the first details of the Torchlight MMO.
The upcoming issue of PC Gamer has a full rundown on the game. Runic Gamer president Travis Baldree spoke to the magazine, saying, “our vision is to have an MMO that plays as close to single player as we can get it. It will have the same focus on relatively fast action: carving your way through hordes of monsters with a large number of hugely devastating skills. The game has to be solo-able, but players will have to have skills that make them useful in a party and make them work together.”
We don't know a whole lot of details, but the game will be free-to-play, with a for-pay item store... a store, by the way, that the president of Runic wouldn't use.
“I will never, ever buy a microtransaction item,” he says. “I’m that kind of player. And the game has to be enjoyable for me, too. We don’t want our monetization stuff to offer ways to skip the game because the game is boring.”
I'm reserving judgment on this game. Sure, Torchlight was amazing and Baldtree is using all the right words, but the revenue stream of the MMO makes me a bit nervous. If you can truly play just as well without buying anything, why is anything on sale in the first place? Personally, I'd rather pay a single price -- either in subscription form or as a lump sum at retail -- for a full game, rather than only get part of a game, and have to buy the rest piece-by-piece. Perhaps offering a platinum plan for gamers like me would make sense?
What do you think? Any Torchlight fans out there waiting for this MMO? What do you think of the micro-transaction model?