There's some confusing messages coming out of Microsoft in regards to the fate of Peter Molyneux's infamous Project Natal demo, Milo. A Microsoft executive claimed it was no longer a game, only to later clarify it is still a game, it's just not coming out this year. Or something. Luckily, GamesIndustryBiz was able to wrangle some comments from Molyneux himself about Milo.
Molyneux was at the GameHorizon conference in Gateshead, England this week.
"Milo has been a really hard thing to do and a really hard thing to describe," he said. "I have real sympathy for the [Microsoft] people over in Redmond, because they understandably have some questions."
Always the designer promising (and not always delivering on) sky-high ambition with his creations, Molyneux held hope that Milo was something that could actually "change the world."
Hopefully, we'll learn a little more about what that all means soon. Molyneux will be participating in a TEDGlobal talk on July 13, where he'll be amongst peers discussing "human systems." According to his TED bio, Molyneux is "building an astonishing new 'virtual friend' who interacts with you.'"
Sounds a little bit like the virtual friend we were introduced to at E3 last year, no?