News
(3)Previews
Review
Videos
(6)Screenshots
Cheats and Walkthroughs
(40)
News
(3)Previews
Review
Videos
(6)Screenshots
Cheats and Walkthroughs
(40)
News
(3)Previews
Review
Videos
(6)Screenshots
Cheats and Walkthroughs
News
(3)Previews
Review
Videos
(6)Screenshots
Cheats and Walkthroughs
News
(3)Previews
Review
Videos
(6)Screenshots
Cheats and Walkthroughs
Jonathan Durr, Game Designer at THQ, talks about the new physics in WWE SmackDown vs. Raw 2011, the damage you can deal to your opponents, and some of the new community-based features in the game.



Comments
Displaying 1–5 of 5
ShockWaveNews
I just hope this game isnt as rushed as 2010 was. And i hope there are a larger array of choices for your CAW's Name, Callname, Music, and Entrance themes.
punk_rocker_724
bah what i think they really need to do is have downloadable content such as matches that aren't shown in the game, also add better psp customization, >.< why can't we psp owners have what the ps 3 also has!
BigPoppaBear
This game franchise never seems to get old they add new stuff every year and yeah a lot of people feel that the game itself is just a rehashing every year but the way they change up things makes the game more fun in its own little ways the character customization in last years installment alone made the game worthwhile. Though i admit the RtWM was a little weak the side options for unlockables made it fun to go back and do again. So if they are indeed improving the physics in this years game I myself am quite looking forward to it and hope it is worth all the hype!
daimajinkazuyua
Madden Effect indeed!! Although...Madden is pretty much the same every year w/minor tweaks. SvR is a new type of game every two years or so. Both I've played since their first releases. We'll just have nto wait for Summerslam to see what the new 'community content' ideas will pan out to be.
gamermoney
sigh....2 words....madden effect
Displaying 1–5 of 5
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