Bungie has unveiled that the Horde-based Firefight mode introduced in Halo 3: ODST will be making its triumphant return in Halo: Reach. I had a chance to check out the new and improved Firefight during E3, and there is a lot that Halo fans are going to absolutely flip out about when they see what Bungie has brought to Firefight table this time around.
"For starters, every element of the Firefight match can be tweaked and toggled to your exact specification. Want to have a match where headshots are disabled, you only face grunts, enemies have a 250 percent damage multiplier and you can only jump half as high as normal? Toggle the right settings, and you’re done. The sheer number of options available to players is staggering, and because the options list is so robust, it basically gives the game infinite replayability."
Plenty more Halo-y goodness awaits in our Halo: Reach E3 2010 Firefight hands-on preview.