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Posted June 8, 2010 - By pklepek
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With LBP2 Claiming to be a whole new Genre, What are your guys take one ones that have come and gone since games have started? Like True Adventure games or Space Combat games like Tie-Fighter and Wing Commander. and what where Games that you loved and still love today that are from styles that have died out or are dieing out. Mine Are The Journey Man Project games and then Decent Freespace.
Do you feel as if this year's E3 will focus more on gaming concepts (3D, motion controls, etc) or focus on the games themselves? To me, it doesn't matter how good the tech is, a terrible game is still a terrible game.
E3 is apon us and naturally we all have our own expectations of what we want to see.However, amidst your Gears of War 3's, Infamous 2's, Killzone 3's, Call of Duty: X to the N'th, and several other sequels and spin off's left unmentioned, are their any NEW IP's that have you interested, excited, or hoping for more information on?During E3 I personally get more excited for new, unproven experiences in gaming. So I tend to enjoy announcements and info on new IP's during the event rather than news on games I know are coming anyway.
Deus Ex? Discuss.
With the new influx of social networking sites and communication venues do you think game developers on all platforms are pushing to much to integrate with as many of these sites as possible? and if so, does it hurt the quality of their product when trying to achieve this?E.X Acti-Blizzards Battlenet 2.0 pushing for facebook integration, while removing LAN support, Chatrooms and other former battlenet core features.
With E3 around the corner will we see any new IP's revealed? A vast majority of the games being showcased are all sequals to current properties. If there are few if any new Ips announced does that mean it was caused by the current economic issues, or is it that current studios just want to cash in as much as they can on their current franchises.
Are there any game worlds or characters that you would like to go into or take the place of? For me it would be Link as I would love nothing more then to be in a world of action, adventure, and exploration, as long as I'm not a ranch hand like in Twilight princess.
In Half-Life 2 episode 2 we were given clear hints that the Half-Life and Portal universes were going to begin to weave into each other, do you think we will see any part of that in portal 2? Also what do you think Valve's big surprise will be at E3? Could it relate (ie more half life?)
Hey guys love watchin Feedback and looking forward to seeing it live during E3.Anyways on to my question:Since the Year is essentially half over now I was wondering of the titles you've given a 5 out of 5 so far this year which would you all consider to be the front runner so far for Game of the Year. In case the E3 madness has caused you all memory loss, which it probably has, the choices are.Mass Effect 2God of War IIITatsunoko vs. Capcom Ultimate All StarsGTA: Episodes from Liberty CitySuper Street Fighter IVSuper Mario Galaxy 2Red Dead RedemptionObviously by the time you might read this...another 5/5 may have been awarded so please include it in the list of choices.
What are each of you hoping to see presented in this years E3 that hasn't already been leaked out into the mainstream media? P.S. Abby nice thumbs.
I've asked this so many times that honestly I'd be perfectly happy with a reply right here in the comment section. I'd be happy with a reply in a return of reply all. I'd be happy with a Soap Box episode that touches on this. But please, PLEASE, give me something. Do you guys think that the precedent that Microsoft is setting in regards to X-Box Live is good or bad for the video game industry? When the topic of EA sports charging another fee for multi-player Patrick mentioned that he wouldn't want to jump through any more hoops. I ask, why jump through any hoops at all? Every gaming platform before or after the release of the x-box and the launch of x-box live has provided FREE multi-player support. Not only is Microsoft charging for the privilege of playing online at all, but they are charging money for DLC that is provided for free on other platforms. The Passing for Left 4 Dead 2 is 100% absolutely FREE for the PC, but x-box live users are charged money or it just because it's on live. It's not the first time, and if gamers continue to allow Microsoft to pull stunts like this then it's going to become the business model for every other gaming platform. It's going to get to the point where I will be forced to purchase every multi-player game I want on the PC because I REFUSE to pay twice for my video games. I'm not trying to hate on Microsoft, it's a legit issue. People validating the business model that it's alright to charge folks for things that always have been and should continue to be free will only make it easier for other companies to do the same.I think it's a bad precedent to set, incredibly bad in fact and have a hard time believing that it's happening it all. And yet it has. What are your opinions?
Trion's new Syfy Action MMO as it's called now plans on putting elements that happen in the game into the tv show and vice versa, would this incentive that your achievements in the game could potentially place your character into the TV show make you want to buy the game/ watch the TV show? and if the game/show is successful do you think more of this kind of thing will occur?
I know this might date me a little but I remember spending hours at a time on games like Zelda and Zelda II for the NES and still not getting close to beating them. Now it seems like most games around 10 to 12 hours unless it is something like fallout3. Is there any chance we will ever see games that took months or years to beat again
With Alan Wake and Red Dead Redeption out I want to get both games but I only have enough for one right now. The story of Alan Wake seems more intreging but Red Dead has a lot more gameplay. I'm atracted to both games equally and it ultimately comes down to what game I should bye now vs. what game I'll get in a couple months when it's a little cheaper. So which should a bye?
I stumbled upon an old episode of Feedback, where you guys discussed Batman: Arkham Asylum. If I remember correctly, Adam said he would have rated it a 5, while one guy said he would have gave it a 3. Sterling did the review and gave it a 4. Say if Adam reviewed BAA would it received a 5 out of 5 or will there be a discussion amongst the staff on what rating the game would get? Also, how do you determine which person is going to review the game? One last question, do you ever think about assigning more than one reviewer on a game? Therefore, you can see different perspectives for that game.
The idea of a movie being made into a video game, and the reverse of this, has seen much criticism and only mild success. I think anyone can grant me that.However, consider two cases: the short films prequels of Assassin's Creed 2 and Alan Wake (Bright Falls). These seem different. Maybe even consider some of the Halo live action shorts we've seen over the past few years as well.With these in mind, do any current projects seem possible to succeed as video game based movies? Do you think that the feature length movie is just too broad for these games? Should the movie medium be abandoned in favor of limited projects which release to web and console, and are thereby not straining between keeping fans of the game and making fans of the average movie goer? Have you enjoyed any of the above examples in particular?
My question has to do with freedom and success. Many video games of this generation have touted "choice" and "consequence" as their innovation while others have been praised for their lack of linearity and sandbox world. By their nature games usually require us to have some level of success, and this manifests as progression of the story.Yet, in the classic tragedy fate dictates that the protagonist fails and falls in the conclusion of the work. The story tells of the rise and fall of the tragic hero. Are there any games out there that you would classify as a Tragedy? Are there any games that you can think of which require us to fail and fall from glory? When I see a Bioshock meeting Adam Ryan, COD4 nuke drop, MW2 No Russian/Ghost betrayal, or Mass Effect 2 Shepard doesn't make it scene, I am seeing exemplars of storytelling because the player must fail. What are the pitfalls of video games taking agency away from the player in order to tell a better story? Does the average gamer want to accept fate because that is the better story or are we to always act out some idyllic fantasy of heroic godhood?
What is the craziest thing you've seen, or done in Red Dead?
As fans eagerly await for the day their un-worthy mitts cling on to Halo: Reach, Bungie has all the while been wetting their fan bases appetite for this next installment. Crucial constructive commentary was gained through the multi-player beta but I believe they are also using their fans to take some bold narrative risks. Such as introducing the planet of Reach, with hopes of having it become so trademark in the ways that Rapture is to the Bioshock series. Or the fact that it is a prequel, they feel they have a sense of narrative liberty. With these narrative "Bungie Jumps" do you think the game could possibly revolutionize the franchise to becoming a standout from its already top-rate predecessors?
Is it possible that there will be downloadable episodes for Read Dead Redemption? It worked for GTA4 and it could work just as well for Read Dead Redemption.
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