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The Movie As Tutorial: Prince Of Persia: The Sands Of Time Review

sjohnson
71 Comments

Posted May 26, 2010 - By Stephen Johnson

How Much Prince Of Persia Being A Game Weighed On The Film's Director

Over the last decade or so, Hollywood movies have cannibalized just about every aspect of video games, whether it’s free-roaming cameras, huge boss-battle set-pieces or over-amped, bombastic action sequences, but formulaic action flick Prince of Persia: The Sands of Time manages to jack something you wouldn’t think a movie would ever touch: The tutorial.

Tutorial levels in games are a necessary evil, of use to those few people who have literally never played a game before and don’t know you look around with the right stick and move with the left. Prince of Persia treats its audience as if it has never seen a movie before, and must be led through the watching process slowly and laboriously.

Example: The scene where Jake Gylenhaal discovers the power of the Sands of Time of the title. He’s carrying a stolen dagger with a prominent red button on the top, (it looks a little like a PlayStation Move controller, actually). In the middle of a fight, Jake/Dastan presses the button, and, wham: Time goes backwards a few seconds. The audience buys this conceit instantly. It’s not complicated. But that isn’t enough for PoP director Mike Newell. He repeats the sequence of events again. Fine. Good. We get it. Then, Jake Gylenhall explains the powers of the dagger. “Did you just see that?” he asks. “I hit this button, and Time went backwards!” Then he repeats the thought. “Time totally went backwards! Whoa!” I expected him to turn to the audience and lecture us: “Does everyone get it? I hit the button and time goes backwards.”

The time-travel-dagger itself is an interesting game mechanic in Ubisoft’s 2003 Sands of Time game, but as the Macguffin at the center of a film, it doesn’t work that well. A device that can erase events makes for a fun game when you fall off a ledge and can reverse the mistake before you hit the lava, but in a movie, it makes an already light-weight plot utterly weightless. Who cares if someone dies when characters can just hit the mystical rewind button and bring them back?

Plotwise, it’s standard issue, dumb-summer movie story time: The Prince and his Brothers rule an empire, but are suckered by the most transparent political ploy in film history. The king's brother, a shaved and goateed Ben Kingsley as Nizam, plants some weapons to cause an invasion of an innocent, spiritual city. I’m honestly not sure if the revelation of Nizam's betrayal is meant to be a surprise or not: It’s telegraphed so blatantly by the movie’s earlier scenes – Kingsley practically twirls his mustache and cackles -- that when he turns out to be evil, everyone knew it was coming, even people who didn’t understand how the dagger works. Even people in other theaters, seeing different movies. Pro-tip for leaders of empires: Don’t trust royal advisors who look like Ming the Merciless from Flash Gordon.

Anyway, the Persians sack the peaceful city. Gemma Arterton meets Jake Gyllenhaal. The two handsome royals hate each other, fight over the magic dagger, begin to fall in love, lose the dagger, find the dagger again and otherwise move through a threadbare adventure plot toward a workaday showdown between Dastan and Nizam.

The plot only vaguely makes sense and the characters barely exist. In a game, you can get away with plot holes and stock characters, but here, since we’re not controlling the main character, we expect a little more than avatars moving from digital set piece to digital set piece.

The acting is fine -- Jake Gylenhall tries, and Ben Kingsley chews scenery -- but the characters are so empty, there’s nothing to grab onto here. Even the expensive special effects aren’t that special. They’re spotty. In some scenes, huge, sweeping vistas are created that seem utterly real, but in other scenes, simple animal effects look cheesy and fake.

Other than the tutorial, this movie takes little from the video game. The main character’s skill at jumping around is intact, as is the setting, but Prince of Persia is more heavily indebted to the adventure epics of the 1950s than the video game. The film works, fleetingly, when it takes the anything-goes vibe of those old sword and sandal flicks and mixes in the joy of the Prince’s Persian Parkour, but the movie is so dumbed down and over-explained, that even the nutty joy that might be derived from the Prince’s frantic motion is quickly deadened by an over-reliance on digital effects, stupid and shallow characters and a boring plot.

Gamers: This is not the video game movie you are looking for. While it does nothing to actively destroy the Prince of Persia game franchise, even as mindless summer time fare, Prince of Persia: Sands of Time is a failure. It's a little like The Mummy, without the heart and soul.

The Movie As Tutorial: Prince Of Persia: The Sands Of Time Review
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Comments are Closed

  • merivigian

    I'm surprised they didn't try and through the plot of Click in there.. the more you use the Dagger, the more it understands when you want to rewind time! Like during board meetings, having sex, and fights with your bonny lass! -turn to audience- "Do you guys get it? The dagger has a mind of it's own.. and it's going to make the rest of the movie more traumatic for me, Dastan!"

    Posted: May 26, 2010 4:28 PM
    merivigian
  • whitesox10

    I was lucky enough to get an advance screening through a friend and honestly this review is pretty bad. You sound like you went into the movie wanting it to be bad. The plot was generic but enjoyable and the characters were good. The plot did make sense unless you are completely oblivious to everything that is movies. If you liked the Pirates movies then you will like this. Just like any video game you need to experience it for yourself to really know if it is good or not. Mad love for G4 but seriously this was a very bad review.

    Posted: May 26, 2010 4:25 PM
  • jc18378

    hmmmm why am I not surprised

    Posted: May 26, 2010 4:16 PM
    jc18378
  • rayken15

    The real problem is not that games make bad movies, it's that fan's and uncreative directors discourage the work in progress. The writers and directors are afraid to make it feel like anything but watching a game, and the gamers can't accept it if it doesn't look like the game. So, in cases like Gears of War, God of War, Mass Effect, there is plenty of content to work with to make a good action flick but it ultimately never happen because the writers and directors can't think of it as an intellectual property instead of just a game.

    Posted: May 26, 2010 4:13 PM
    rayken15
  • xL7717

    I never knew G4 did movie reviews. 0_o

    Posted: May 26, 2010 4:02 PM
    xL7717
  • Marcus202

    No video game movie will ever transition to film perfectly. Which is why you nerds need to stop seeing them to send a message to hollywood to cease in making crap.

    Posted: May 26, 2010 3:36 PM
    Marcus202
  • MD560

    lets hope Mass Effect is Better

    Posted: May 26, 2010 3:30 PM
  • Melotraumatic

    You look with the left stick and move with the right? What congifuration are you using?

    Posted: May 26, 2010 3:30 PM
    Melotraumatic
  • Mertz523

    I was afraid of that...

    ...should I put faith in Brett Ratner to deliver the best game turned movie with God of War? I'm still wondering how Hitman just got greenlit for a sequel...

    Posted: May 26, 2010 3:25 PM
    Mertz523
  • Aldowyn

    Or one of the several other movies supposedly in development, like Halo or Gears.

    Though I am kind of biased towards Blizzard's storytelling ability in something OTHER than an RPG. (where Bioware is King!) The cutscenes are especially awesome.

    Posted: May 26, 2010 3:14 PM
    Aldowyn
  • Canid117

    Well then lets hope the Warcraft movie breaks the curse...

    Posted: May 26, 2010 2:49 PM
    Canid117

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