Review: Blur "Fun, But Frustrating"


Posted May 25, 2010 - By G4Sterling


Bizarre Creations has stepped away from the Project Gotham Racing series with Blur, the team's first game since joining Activision. This "kart racer for grown-ups" combines real-life cars with the weaponized insanity found in the likes of Mario Kart. Tim Stevens jumped behind the wheel to play loads of Blur, and here's a snippet of his thoughts:

"There are multiple gameplay modes at hand here, but the primary one is combat-focused racing. You face off with up to 19 white-knuckled adrenaline junkies and try to complete a number of laps around a variety of circuits faster than everyone else while staying out of trouble and out of those 19 sets of crosshairs.

Scattered about the courses are icons representing each of the eight power-ups available, like the fire-and-forget shunt (ala the red turtle shell), the shock attack (lightning that targets the leaders, not unlike a blue turtle shell), mines, turbo boosts, and shields. Most projectiles can be fired forward or backward and it’s important to use them in both directions. Focus entirely on what’s ahead and an opponent will quickly fill your tailpipe with fire and brimstone, but keep your head on a swivel and you might make it for 30 seconds or so without getting blasted – maybe."

If you played the multiplayer beta and loved it, or you're torn between the three racing games hitting within a week of each other, read Tim's Blur review!

Review: Blur "Fun, But Frustrating"


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