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Insomniac CEO Ted Price Explains Why His Studio's Finally Going Multiplatform

pklepek
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Posted May 25, 2010 - By pklepek

Insomniac CEO Ted Price Explains Why His Studio's Going Multiplatform

The rumors are no longer rumors. As learned this morning, Insomniac Games has signed a publishing deal with EA Partners to expand the once Sony-exclusive development house onto the Xbox 360 with a brand-new game. Why? How? What's next? I had a chance to speak with Insomniac CEO Ted Price and EA Partners VP of marketing Craig Rechenmacher yesterday about this landmark deal.

G4: Since it's the day after the Lost finale aired, we're actually going to talk about that for the next 10 minutes.

Ted Price: [laughs]

G4: I want to start with this fundamental question: why Electronic Arts?

Insomniac CEO Ted Price Explains Why His Studio's Going MultiplatformPrice: We decided to do a multiplatform title a while ago and we began looking around for publishers who have a global reach, who are multiplatform and have an expertise in marketing and all the distribution [connections] and all the things that we need help with as a developer. After talking to EAP [EA Partners], we found that we were really compatible in terms of our creative approach and our mutual focus on quality over quantity and certainly you can't argue with EAP's success over the last several years. It ended up being a great fit.

The other thing that's important is that EAP works with some of the most well-known independent developers in the world who own their own IP [intellectual property]. For us, that was also an important aspect of this deal -- to retain creative control of the intellectual property.

G4: You said this was a decision you made a while ago. Can you walk me through the process of how you came to the decision that you wanted to expand Insomniac's outreach to multiplatform?

Price: Yeah, we've had a very measure approach to growth over the last 16 years and we're now at the point where we have multiple teams working and we realize that we had an opportunity reach more players. Not just players on the PlayStation 3 but players on the Xbox 360, as well. We began laying plans for creating a multiplatform title and, as I said, it was a little while ago and we took things step-by-step and we ended up meeting with EAP and getting along great.

G4: Maintaining control of the IP is important to you. Why is that important? What have you learned from previous relationships where you haven't had full control?

Price: Well, for us, being able to control the IP means a lot of things. First, ownership of the IP has benefits in terms of being able to take it to other forms of media down the road. We like the idea of driving things creatively and internally, as an independent developer, it's something that gets our team really excited when everybody understands that we're driving the bus here. This is ours to take to new heights or drive off a cliff. In this case, we think we're gonna take it to new heights. [laughs] We're excited about it.

"This is ours to take to new heights or drive off a cliff. In this case, we think we're gonna take it to new heights"

G4: It puts a little more pressure on you guys. Before, you could offload certain things to a publisher. Are you going to feel more pressure now that everything falls to Insomniac?

Price: Just to be fair, over the years we have generated all of the ideas for our games here at Insomniac. Sony, our other partner, has been fantastic in terms of working with us. We maintained creative control when it comes to the practical aspects of development, but Sony does own the IP to Ratchet & Clank and to Resistance.

G4: What does this new partnership with your existing relationship with Sony and those two IPs, where are clearly beloved by a lot of fans?

Price: We still have a very strong commitment to Ratchet & Clank, to Resistance and, of course, to Sony. We'll continue making games with Sony, so this is something...our ability to expand to multiplatform doesn't affect our relationship with Sony.

G4: When I talked to you at DICE, something you wanted to maintain at Insomniac was having the smaller studio feel. You could have already expanded more if you wanted to. How does this affect that, trying to maintain that smaller studio mentality as you guys are clearly getting bigger and going to a larger audience?

Price: Well, we're not necessarily getting bigger. What we're doing is we're taking more time on our titles to make sure that we get it right, to make sure that we put the right amount of polish into each title and can deliver a great experience. That doesn't mean expanding significantly as a studio.

G4: This is being made in your Burbank studio, not North Carolina, right?

Price: Right.

Insomniac CEO Ted Price Explains Why His Studio's Going Multiplatform

G4: I know you're not talking too much about the game itself yet, but what would you describe as the Insomniac touch? What are the fundamentals of an Insomniac game that we can come to expect with something new from the studio?

Price: [laughs] I gotta be careful here because I don't want to give away any details about the project. So, I'm gonna give you a fairly generic answer, which may not be useful. [laughs] Our goal, as always with our products, is to deliver a super-polished experience for players, something that will have a great story, makes 'em happy. Again, I have to stop there because then I'll start getting too specific.

G4: Was this multiplatform approach borne completely out of appealing to this Xbox audience, or is this reflective of Insomniac interested in Wii or iPhone, an expanded reach outside Xbox?

Price: For now, we're just focusing on PS3 and Xbox 360.

G4: Is that because what you guys for in terms of gameplay experiences require the extra horsepower?

Price: That's certainly one aspect of it, yeah.

G4: The timing of this announcement is just before E3. Is there a reason you wanted to get ahead of it now or is simply the deal is finally sealed, so you can start talking about it?

Price: No, you got it right. We did want to get ahead of it and make sure that we talked about it before any rumors started flying.

Insomniac CEO Ted Price Explains Why His Studio's Going Multiplatform

G4: Especially with EA Partners, we're seeing them collaborate with studios that want to control their IP. How prevalent do expect this be? How many studios can really demand that?

Price: I think it really depends on the developer and what the developer wants to do and the developer's track record. Craig can probably speak more to that than I can.

Craig Rechenmacher: I think we are seeing a shift towards IP ownership but it's the bigger studios that have the ability, have the pedigree, they're the ones that we're seeing really push for this IP ownership and I think you're going to see them taking their franchises into new gaming mediums and that's probably what predicates that IP ownership.

G4: From EA's perspective, how is the EAP relationship compared to one with EA? Theoretically, there could have been another deal where you were publishing this game and owned the rights.

Rechenmacher: You know, it's not as important to us. What's important for us is to work with world-class developers like Insomniac and our job is to help them take their IP to as many people as humanly possible and if we do our jobs right, they're gonna wanna work with us on that IP moving forward. Our job is to doing an incredible job. Sony set a pretty high bar, so we need to do a very good job on this next IP and hopefully that sets us up for future partnership with Insomniac.

G4: Are we going to hear about this game anytime soon or is announcing this partnership more about getting it all in the open and to temper expectations we'll see the game anytime soon?

Price: The latter.

"We've been working with Sony for a long time and we'll continue working with them"

G4: Is this a longterm partnership or one game?

Price: What we're talking about today is this particular deal, which is a one-game deal. But I will say our goal is to find partners that we can work with longterm and, as I mentioned before, we've been working with Sony for a long time and we'll continue working with them and it's great to find folks who have similar interests and similar approaches and we certainly feel that way about EA right now.

Rechenmacher: I think we're thrilled to be working with Insomniac and we're off to a great start. Our goal is in EA Partners is that we have such a great relationship and such a great partnership and really help take this title to the masses that we earn the right to future business with Insomniac.

G4: To wrap up, Insomniac inspires a rabid fan base. To a lot of fans, change isn't always good even though change should be and can be good. What is the message of this to Insomniac fans, to the ones who might be be saying "well, we've liked Insomniac how they are with Sony. Why does it need to change?"

Price: [laughs] Well, I hope they're excited about a brand-new franchise on the PlayStation 3. I know there are often wars between the Xbox 360 fans and the PlayStation 3 fans. We'd like to reassure the folks who have been loyal to us and to our PS3 games that we will be making more PS3 games, including this one, and they should be prepared for a fantastic experience.

G4: Any chance we'll hear about this at E3?

Price: No. We won't be talking about it at E3.

Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.

Insomniac CEO Ted Price Explains Why His Studio's Finally Going Multiplatform
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Comments are Closed

  • Tman88

    There is more money in multiplatform development. On the Sony side, Resistance And Ratchet & Clank will most likely remain with PlayStation due to Sony publishing those games. On the other consoles, it'll mean new Insomniac titles coming their way as they will for PlayStation.

    Posted: May 25, 2010 1:38 PM
    Tman88
  • spicypooptastic

    Eh I never liked their games very much

    Posted: May 25, 2010 12:55 PM
    spicypooptastic
  • Lyr1c

    Well, the more the merrier. Seems like this multi-platform trend is bringing us that much closer to one universal system.

    Posted: May 25, 2010 12:04 PM
    Lyr1c
  • Noble 6

    WOW this is great news! I expect even more developers to go multiplatform.

    Posted: May 25, 2010 12:04 PM
    Noble+6
  • Chipsthe1st

    Golly, now everyone wants to join new publishers and developers o_o

    What's next? Nintendo and Sega???? Or Next Level Games? o.o

    Posted: May 25, 2010 11:56 AM
  • DreamingDarklyRobin

    Basically they wanted more money like Bungie.

    Posted: May 25, 2010 11:54 AM
    DreamingDarklyRobin
  • usetheforce666

    ( in a mario voice) More games for everybody

    Posted: May 25, 2010 11:53 AM
    usetheforce666
  • unfungames

    Ted Price is one of the biggest Sony fanboys on the planet (right next to David Jaffe). For him to cave in and go multiplatform is a big sign of the things to come.

    Posted: May 25, 2010 11:07 AM
    unfungames
  • nikrel

    I am happy they are sticking with PS3 Only titles. I am concerned about this new multi-platform title on the other hand.

    Concerns are mainly quality, with the lack in disc space what will suffer? Graphics? Audio? I've always been please with Platform exclusives because I know they are doing the very best to get 100% out of the system. With a multi-platform game they have to take into account the other platform and how different they are.

    I am not putting the xbox360 down, I am simply stating that playstation 3 exclusive games can take advantage of possibilities that are not available on the xbox360.

    My last multi-platform game is Red Dead Redemption, we all know the difference between the ps3 and 360 version. This furthers my belief of platform exclusives.

    Posted: May 25, 2010 10:17 AM
    nikrel
  • TD_ThA_MoNsTa

    Not really all that shocking. You had to think if they were opening another studio in North Carolina, you'd have to think this move was coming (that, or they were planning on making the greatest PS3 game ever made). Also, if you've seen recently with other big independent developers like EPIC and Bungie (going multi-platform), you'd have to think Insomniac (being a very big independent developer) would jump on to the multi-platform band wagon. Frankly, I'm not worried at all by this move. I'm glad to hear that this won't impact their deal with Sony at all (not that I was really expecting it to), and I expect nothing but a great future franchise from Insomniac. But also, I want Resistance 3 already!!! Come on!!!

    Posted: May 25, 2010 10:16 AM
    TD_ThA_MoNsTa
  • DBJAY

    Great move for them. It's about time they owned their own IP, instead of Sony. With Ratchet especially, they might have doubled or tripled thier sales if that series was on the Wii and the 360. The pretty much are masters of the platforming genre and deserve a wider audience. With the sales of their last two games coming rather low in comparison to the PS2 years, it's easily understandable why the need to reach a larger base.

    Posted: May 25, 2010 10:13 AM
    DBJAY
  • Mertz523

    I'm really not sure how I feel about this...

    Insomniac has been loyal to Sony for so long. This announcement is jarring, but I'm pleased to know that Ratchet & Clank and Resistance are not part of this multi-platform deal. I'm just praying history doesn't repeat itself by Insomniac being stripped of those properties because of this decision, though.

    This company is almost the sole reason I bought a PS3 so I could continue the adventures of Ratchet & Clank. They are my all-time favorite video game developer and they have done beautiful, awe-inspiring, fun-as-hell games. EA pretty much is about quantity, which scares me with Insomniac's quality mentality.

    I guess we'll see...but I'd rather get a new Ratchet in fall 2011 or a downloadable entry this fall.

    Posted: May 25, 2010 10:07 AM
    Mertz523
  • ZyloWolfBane

    I can understand creating a new partnership to start making games for 360 as alot of devs are starting to do that this year, but for yet ANOTHER dev team to sign with EA!?

    Yeah I dont know about that, I get the feeling alot of the newer IPs that come from them are gonna be garbage like most of the things EA puts out, buggy garbage.

    Its a shame really, Insomniac does great work and always have.

    Posted: May 25, 2010 9:53 AM
    ZyloWolfBane
  • PSFaithful

    Wrong studio.... Plus, Sony owns the inFamous IP, sorry.

    Posted: May 25, 2010 9:42 AM
    PSFaithful
  • slave2Dcontroller

    Sorry Sir, InFAMOUS was made by SUCKER PUNCH and not Insomniac. If you dont own a PS3 by now something is wrong with you.

    Posted: May 25, 2010 9:38 AM
    slave2Dcontroller
  • XwingVmanX

    Okay so the PS3 is getting Bungie's new IP and Xbox360 is getting Insomnicas new IP, I am counting that as an even trade.

    Posted: May 25, 2010 9:37 AM
    XwingVmanX
  • Severnik

    PLEEEEEEEEEEEEEEASE bring Infamous 2 to the 360! I would love to not have to buy a PS3 for only a few games that aren't on the Xbox.

    Posted: May 25, 2010 9:20 AM
    Severnik
  • hoof_hearted4

    thats super sweet. im excited to see what other games they can come up with for multiplat, im a ps3 only owner so ive been playing R&C and Resistance since they came out and i loved them of course so i cant wait to see what they come up with when they arent limited to just those two games! gunna be great no matter what

    Posted: May 25, 2010 9:12 AM
    hoof_hearted4
  • Warden626

    It's interesting to see this push by developers to find new partners to work with that tallow them to retain control of the IP's that they create. Although not terribly surprising when one thinks about it this change in the industry will likely lead to fresh new ideas and ones that both retain what is great about a series without exploiting it to the point of redundancy,

    All that said Insomniac has made some great games and like most gamers I look forward to seeing what their next project will be.

    Posted: May 25, 2010 9:02 AM
    Warden626
  • Wozman23

    I'm not sure what to think of this. Insomniac is my all time favorite developer and I love everything they've done thus far, so I'm a little hesitant to change. They are one of those developers who really makes the PS3 shine, and I don't want their new or existing IPs to suffer by going multiplat. That being said, I'm glad they partnered with EA and will retain IP rights, and I guess it might give them a bigger budget. Only time will tell.

    Regardless, I can't wait for Resistence 3 and whatever else they have to throw at me.

    Posted: May 25, 2010 8:49 AM
    Wozman23

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