Blizzard design director Dustin Browder is passionate about the StarCraft 2 multiplayer beta. Listen in as he discusses what he's learned from the massive amount of gamers who flooded into the StarCraft 2 beta, and how Blizzard uses the testing period to equal out the forces in the game.
"We really expected the game to go out there and be a disaster, like everyone would look at it and say, 'Oh, no. The Zerg is so overpowered; I'm going to play nothing but Zerg!' or 'All Protoss; all the time,' but that's not what we're seeing." Bowder says. "Everyone is watching closely, but it seems we're in a ballpark space in terms of who's winning and who's losing the games."




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orian442
i loved it when he said they been working on this game for the last 15YEARS
CareyGrant
I love Starcraft, but A) No one can touch Koreans at playing Starcraft. They are insanely good. B) As someone who likes Terran, I do hope they get the balance right. It's so damned difficult to excel as Terran when Zerg is so easy to dominate with (like Bloodlusted Ogres in the ol' WarCraft II, easy).
I've got my fingers crossed that they get the balance right, as the original Starcraft was insanely difficult to play vs. as a Terran. Terran's got owned by everyone! The amount of micromanaging needed was ridiculous, and it was rare you could use any of the special units effectively in open battle, when tanks and marine's made up the bulk of your offense.
enslavednumber
Love Blizzard!
Timcago
So zerg is extremely over powered in Korea, yet extremely underpowered in the U.S while the units are exactly the same?
This is probably because Koreans know how to use a spine crawler with a queen healing it to make their base impossible to overrun while Americans never think to do that.
Queen heal+ spine crawler = overpowered
No Queen + spine crawler = underpowered
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