Blizzard design director Dustin Browder is passionate about the StarCraft 2 multiplayer beta. Listen in as he discusses what he's learned from the massive amount of gamers who flooded into the StarCraft 2 beta, and how Blizzard uses the testing period to equal out the forces in the game.
"We really expected the game to go out there and be a disaster, like everyone would look at it and say, 'Oh, no. The Zerg is so overpowered; I'm going to play nothing but Zerg!' or 'All Protoss; all the time,' but that's not what we're seeing." Bowder says. "Everyone is watching closely, but it seems we're in a ballpark space in terms of who's winning and who's losing the games."