It's not often that you see a licensed game timed to launch alongside a summer movie that's based on a video game, and with good reason. Tomb Raider: Angel of Darkness, anyone? "Prince of Persia: The Sands of Time" is slated to hit theaters shortly, and Ubisoft's got Prince of Persia: The Forgotten Sands set to launch today. According to Patrick Klepek, it's better than Lara Croft's 2003 crash n' burn disaster, but it's certainly not up to the standards set by prior games. I was especially sold on his argument after reading this portion:
"If it sounds like The Forgotten Sands is a series of highs and lows, that's because it is. It's a game filled with heightened moments of elation followed by stretches of frustrating mediocrity. It nearly all falls apart at the very end, too, when the game creates an unnecessary wall of difficulty by asking the player to accomplish ridiculous feats of timing totally out of line with the rest of the game. The Forgotten Sands' flow walks a very fine line, wanting to give the appearance of challenge but without breaking the player's forward momentum. When you stop moving in this game, you stop having fun. To this end, one of the final stretches in The Forgotten Sands crafts arbitrary difficulty through an uncontrollable camera viewpoint and timed jumps that rely less on skillful use of the Prince's abilities than it is blind memorization of hard-as-nails jumps."
Yet, he says, the ending is exceptionally satisfying. "Uneven" seems to be the order of the day here. Still interested? Click here to read more!