Review: Split/Second Delivers "High Octane Thrill Ride"


Posted May 17, 2010 - By Sterling McGarvey

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While Jake Gaskill was shooting possums for profit in Red Dead Redemption, Patrick Klepek was stabbing mythical creatures with a sandy dagger, and Andrew Pfister was playing (Unreleased Game That We All Hate Him for Beating Before Us), I was speeding through the dangerous tracks of Split/Second. Disney Interactive's new game evokes bits of Burnout Revenge for me, and considering the amount of time I've invested in the series over the years, it felt like a good fit. I feel like this summarizes things for me:

"Aside from S/S’ presentation hook, the gameplay is designed around using explosive elements on the set to stop your opponents from getting an edge on you. That usually consists of triggering an explosion that collapses a structure onto their car. In that sense, it’s tactically different from the likes of the Burnout series, since there’s less physicality involved in downing your adversaries. S/S rewards you more for tactical maneuvers and less for brutish bullying on the course. Aggressive techniques, like trying to smash others into guardrails, aren’t nearly as effective as letting your opponent squeeze ahead, then triggering a massive explosion that takes him or her out of the race."

Want to know more? Read my review and decide if Split/Second's worth your time!

Review: Split/Second Delivers "High Octane Thrill Ride"


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