One of the more interesting aspects of Kane & Lynch: Dead Men was the "Fragile Alliance" multiplayer mode, which pit a team of bank robbers against a squad of cops. The hook was that you could either work as a team during the heist, or turn traitor on your fellow criminals in the name of glorious greed. Kane & Lynch 2: Dog Days is bringing that mode back, with some revisions and upgrades. Writer Tom Price got to weave such a web of deception in a hands-on preview:
"The potential for someone going traitor is always there, whether it be your teammates or yourself. If you do decide to go traitor, you could hang back and silently assassinate teammates -- just make sure no one sees you do it. Or you can grab a human shield, keeping your teammates from shooting you by making it crucial for them not to accidentally shoot the buddy being used as a shield. If a teammate shoots a teammate, he can turn traitor, and the guy who gets wounded has a certain amount of time to get his revenge on the shooter without becoming a traitor himself thanks to a function called “yellow card."