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Lost Planet 2
Xbox 360, PlayStation 3, PC
ESRB Rating: Teen
What kind of game is it?
Lost Planet 2 is a third-person sci-fi shooter in which you must battle the Akrid, large alien lifeforms on the planet of E.D.N. III. In the first game, E.D.N. III was a Hoth-like frozen planet in which soldier Wayne seeks out the people responsible for the death of his father and discovers a massive plan to create mass-scale global warming. The sequel starts a decade later, as the planet is mostly melted down and lush jungles replace frosty tundra.
Who's the Developer?
As with most Capcom titles, Lost Planet 2 was developed internally within Capcom’s studios. Among the notable names behind LP2, Resident Evil 5 producer Jun Takeuchi immediately jumped from the horror shooter to this sequel.
What's the story?
Plot seems to have taken a backseat in Lost Planet 2. From what everyone has seen from gameplay, the story seems to be you and three other characters (AI bots or your co-op buddies) fighting your way through scores of Akrid. Unlike the first game, you no longer need to collect the creatures’ thermal energy to survive the hostile climates. Instead, you can use it to fuel the game’s many mech-like VS suits or revive hurt teammates.
You probably haven’t seen a shooter as multiplayer-driven as Lost Planet 2. It’s so online-focused that even the offline campaign is designed to recreate the experience of playing online with friends. During his time with competitive multiplayer, here’s a snippet of Jake Gaskill's impressions:
"The maps are definitely designed to be played with the maximum 16 players, because playing four-on-four resulted in a lot of traversing large expanses (the fact that your character once again kind of lumbers along even while sprinting doesn’t help) before you find any action. And if you don’t have a nearby data post activated, you’re forced to do make the same trek each time you die. But I have a feeling that with 16 players, this won’t really be that big of an issue. Hopefully. Also, each map has four unique layouts that influence where weapons, vehicles and characters spawn, in addition to differing weather conditions (rain, mist, sunshine, etc.), which means that you aren’t entirely sure what the map is going to look like when the match begins, and that’s pretty great."
What'd we say?
Paul Semel reviewed Lost Planet 2 and gave it a score of 3/5:
"Lost Planet 2 is a somewhat solid sci-fi shooter, one that could satisfy fans of the original, if they were fans of its multiplayer components. It’s got competent huge boss battles and rather sound mechanics, but several minor design decisions combine to work against it on multiple levels. The idea of creating an online co-op shooter -- even when playing offline with bots – sounds good in theory, but when Capcom recreates everything about the online experience (including the inability to save and pause properly), it flounders. Several elements of the game add up to a sequel that simply falls short of its processor. It’s just hard to think that were it not for all the minor (and often inexplicable) issues, Lost Planet 2 might’ve been more than just somewhat solid."
See it in action: