The idea of a game running at 60 frames-per-second has been a major talking point for developers and gamers this generation. However, as Epic Games’ Cliff Bleszinski recently told Computer and Videogames, there are some things more important than a blisteringly smooth framerate.
"Our target is, and shall remain, 30fps. When asked about 60 we always respond that we'd rather have the extra juice to put more on screen and stick with 30,” Bleszinski explained, while discussing Gears of War 3.
By forgoing the slicker framerate, Epic has been able to “put more on screen,” which should provide a much more visually arresting experience. Of course, this is hardly surprising news considering Gears of War and Gears of War 2 ran at 30fps, and are among the best looking games of this generation; and Gears 3 is expected to look even better.
So I guess the question is, is it high time gamers and developers stop putting such a big emphasis on the 60fps mark?