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Halo: Reach Beta "Not Quite Fully Operational," Gets Over One Million Unique Users

JGaskill
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Posted May 4, 2010 - By Jake Gaskill

Halo: Reach

The folks over at Bungie have been manning their battlestations since yesterday when their moderately anticipated Halo: Reach multiplayer beta went live, and over a million unique users logged on to play it. Unsurprisingly, they experienced some server issues, and there were many reports coming in from gamers who were experiencing all sorts of problems connecting and/or staying in games.

Today, the beta should be running smoother thanks to Bungie’s large supply of duct tape and twist ties. However, Bungie also wants players to know that the beta “is not quite fully operational” either. That is according to a post on their official site. Bungie goes on to say that gamers should “expect suboptimal performance, but you should also now be getting games with relative ease.”


Bungie also posted the following few pointers for those people who are experiencing issues connecting to games:

  • Don't restart your search, even if load times are long. The initial load for map and game type will take a really long time, which is super lame, but once you've made the connection, the files will be cached to your hard drive and the next time you load to same map/game type, it should be nice and fast.
  • Don't reboot or reload the beta. It won't help and it will actually clear your cache, making your wait times much longer.
  • Don't leave your party. Since everybody in the party has to load the same files, your wait is tied to other player's download process as well. Stick with the same crew and things should iron out.

How has your Halo: Reach beta experience been so far?

Should the need arise, feel free to E-Mail me your tips, suggestions, and/or personal philosophies, or follow me on Twitter.

Halo: Reach Beta "Not Quite Fully Operational," Gets Over One Million Unique Users
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