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Some gamers have been reporting spotty performance from the Halo: Reach multiplayer beta that launched this morning, whether it's slow download times for the beta itself, slow matchmaking, or inaccessible playlists. So far, it looks like the problem was caused by too many gamers overloading the system at once, and not by a bug or error.
"The Halo: Reach server unavailable at this time. Please try again later" is the message received by some unlucky gamers who are unable to get Reach to play for them.
Bungie issued a statement on their website earlier, posting:
Yup, the backend servers are getting hammered.
We're aware and working to resolve slow matchmaking times and inaccessible playlists. As soon as we're back up and running at full capacity, we'll make some noise. Stay tuned for more information and thanks for your patience.
Even if you're locked out of the game itself, you can reportedly still use the new menus, and customize your Spartan's armor and emblem. So look at it as a chance to look your very best before you start fragging.
Here at G4, we had some small hiccups earlier today, around when East Coast schools let out, but we've been "checking in" on Reach throughout the day, and it seems to be running OK now.How's it going from your end? Are you able to get into the Beta? Is it playing smoothly for you?




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leakime
I'm stuck in the main menu.
JustTheBeginning
This is what beta's are for ;)
CaptFrederic
I started my download of Reach around noon pacific time. It has taken me three hours to download 50% fo the beta. No big deal for me. I knew this was going to happen for a day or two.
stry8993
lol, same thing just happened to MekTek and the Mechwarrior 4 Free Release with Mekpak 3.1 on the MTX service. Pretty much DDOS'd the whole thing. Was absurd. But like people who are gearing up for the Halo Reach Beta, its still good to see that demand for an older game like Mechwarrior 4, can still break the internetz. Damn it feels good to be a Gamer.
mengplex
played a few games.... then all went to poop.
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