
Activision and Bungie dropped a bombshell surprise on the video game industry early this morning when the two announced a 10-year partnership for a brand-new intellectual property (Bungie, Microsoft and Sony have all since issued statements). In this case, however, Bungie will own their next project, while Activision's signed up to publish.
Bungie is about to move into a post-Halo world.
So far, Bungie's been mum about specifics. They're willing to say it's an "action game," but that's about it. I spent some time on the phone with Bungie community and franchise director Brian Jarrard this morning to discuss the post-Halo future of Bungie, a future now tied to Activision.
Brian Jarrard: Sorry, I'm a few minutes late.
G4: It's okay. I expect you guys are a little busy today.
Jarrard: Yeah, been making calls for a while now.
G4: Well, you guys are just calling and individually giving out Halo: Reach codes.
Jarrard: I thought that's what you wanted to talk about. Here, let me read your code to you. B-Y...
G4: Give me the sense of what you're feeling right now. Is it relief? You guys said this was a nine-month deal, so where is your head at? Where's Bungie's head at?
Jarrard: Honestly, it is exciting for us to know that our future is solid now, that these crazy ambitious ideas we have for our next big game universe and sort of the next decade of what we want to do can now be a reality. That's a huge burden off our shoulders, and I know for people like Jason [Jones, co-founder of Bungie], it's going to be reinvigorating to know that we don't need to worry about that anymore. We can just fully focus on what Bungie does best and that's building out what will be our next big universe.
Just for perspective, the long-form agreement for this contract just got signed this week. We decided that we needed to get the news out there because we can't keep things like this under wraps; that never seems to work.
G4: You guys were worried about a leaky ship at some point?
Jarrard: Yeah, and, you know, we also talked a lot about this -- it's important to us that we quickly get our heads right back down and finish working on Reach and we didn't want this to turn into something that would start to overshadow our beta our become an issue at E3. As soon as the deal was 100% final and signed, it just made sense to go and get it out there, and we just wanted to get right back to business and keep making games.
G4: You talked about Jason working on the game already. Did not having a deal make the development process on that so far difficult until the ink was signed and you knew exactly where this game was going?
Jarrard: I don't know; not entirely. In this state, I think it certainly comes up [with Bungie's] leadership, in terms of just making sure that they can make the whole greater studio feel confident that when Reach is finished that we have something to move onto and everything is great and secure and that we're still marching towards world domination, so there's a portion of our leadership team that's definitely been working super hard to make that happen.
Honestly, if I had to speak for Jason, I'm sure he doesn't lose a lot of sleep over it because he assumed people would sort it out, and he's just going to keep his head down. But I do know the whole studio now collectively can just rest easy and know that when Reach is done, that we have a great relationship, a great framework and some great plans to do some really awesome work.
It's just peace of mind, I think, for the broader team now. I don't think there was any doubt that it was gonna happen, but not only do we have that stuff secure, but we were able to pretty much get the exact deal that we sought to get and retain all the things that are most important to Bungie. That alone has been super exciting and invigorating, as well.
"I don't think there are many developers out there who could demand this type of agreement and get it"
G4: Crucial to that has been the discussion of the few studios that can retain control over the IP. Would you guys have signed with anyone if you couldn't have retained that full control?
Jarrard: That was one of our most important criteria. In fact, when we divested from Microsoft back in 2007, we drafted a constitution for our studio that the whole team signed. One of our articles states that we will own what we create, and it's a core tenet of our studio, and it wasn't something that we were really willing to negotiate or budge on at all. Ultimately, that's one of the reasons why Activision ended up being the final partner that we landed with, because they were able to come to an agreement that still met the terms that are important to us. And, in return, we certainly feel that they're one of the leading publishers in the entire industry, and when it comes to taking our next big game and bringing it to market in a huge way and getting us the biggest possible audience across multiple platforms, it was hard for us to find a better partner than that.
G4: It sounds like, from everything about this, from the 10-year thing to control of the IP, you have very ambitious plans. How many publishers could really even sign up for something like this?
Jarrard: Not very many. Not really. We did talk to a lot of different people over the past year, but, yeah, ultimately, you're right. There's just not many people that are going to be in a position to want to take that kind of a leap. It's a massive -- it's a pretty landmark agreement, just in terms of the tenure and scope and ambition but also the fact that Bungie does get to retain IP ownership, and we are still independent, and we do have creative control. There's just a lot of great things in place that are pretty unprecedented in a traditional publisher-developer relationship. So, you're right; I don't think there's many publishers out there who could even be at the scale of this type of agreement, but I also don't think there's very many developers out there who could demand this type of agreement and get it.

G4: The 10-year part of the deal is one aspect people are latching onto pretty quickly. Walk me through, as much as you can: Why 10 years? Is that an arbitrary number? How did you guys arrive at a decade being part of the agreement?
Jarrard: Well, we basically spent about a decade on Halo thus far, in terms of that universe and the types of experiences and stories that we've told, and we're looking at the next decade in a similar way, in terms of building a universe and a framework that we think is gonna live for along time and is gonna spawn a lot of interesting stories and experiences for our fans. We kind of have a 10-year plan. It's not arbitrary. We already have things that are scheduled out, as crazy as it is to think about, and, like, how old my kids will be in 10 years, but we have that stuff all scheduled out, and we have a pretty good plan that we believe in, and where we're going to take fans over the course of a decade, and how they're going to experience this new universe.
G4: It sounds like you couldn't have put together a deal like this without having thought that far out, even though you haven't published the first part of this new IP and knowing things might change; rather than the process with Halo, where it was kind of figured out as it went along.
Jarrard: Yeah, you're right. I mean, Halo didn't start that way and, you know, we learned an awful, awful lot about all of this stuff. Our studio today has learned so much through the last decade working on Halo, just in terms of not owning that IP, what that's meant for our creative people and the relationship with Microsoft and how that's worked out for us. Not having that plan and having to retroactively kind of squeeze stuff in, we've learned a lot of, and we think that we can do even better if we have a really good vision going into it of how these things fit together.
And you're right, things might change, but we had to have a real plan. We have to have a real pitch and some real substance to be able to attract a deal like this with a publisher like Activision. Clearly, we get our foot in the door just because of who we are and our track record and our ability to release predictably solid games that will make money for shareholders and what not, but this is a massive investment for their company as well, and it's a big commitment to our vision, so we had to be able to demonstrate something that we felt they could believe in and get excited about, and, thankfully, we did.
G4: You mentioned the deal was just signed recently. Did the Infinity Ward situation give you any pause, or because the deal was so different from the normal structure, did it not play a role?
Jarrard: I think the only pause that it gave us was in terms of the overall timing of the announcement and just all the noise that's out there right now. It's unfortunate. Just in terms...it's not unexpected what people's immediate reaction might be, given what they've been reading out there, but in terms of the actual partnership and the deal, it didn't really give us any concern at all because, again, this has been about nine months in the making, so a lot of this goes back well before [the Infinity Ward situation].
But because we do have the deal that we wanted, and we are still independent, we're not owend by Activision, we do own this IP and we do have creative control over it, and we do have a plan that we shaped, we feel really good about the spot that we're in.
But, you know, it's just unfortunate that there's a lot of other noise out there right now, and we wanted this to be a happy time for us, but because the deal was just signed, which is not something that we felt like we could just wait and talk about also. Like I said, we didn't want this to bump into all the great Reach stuff that's going to be happening between now and launch, either.
"We just want our fans to know that we're secure [and] we've got pretty ambitious, crazy-awesome plans"
G4: Bungie has extremely loyal fans. You guys are talking about going multiplatform with this and then you have the Activision name itself carrying a lot of weight. What was your gauge on how the fans were going to react and have you had a chance to see any of it this morning? The reaction seems to be very excited but very mixed.
Jarrard: Yeah, I think you're exactly right. People are just going to react to what their own perceptions and what they're reading online. I don't know anything more about anything else that's going on [at Infinity Ward] than what I read that you're reporting on. I think, based on what people know and hear, they may immediately have a perception. Honestly, we're just not worried about it because we do, like I said, in terms of our studio and our business and our creative plans, we have a solid, solid plan and partnership that's gonna work exactly as you want it to.
But in terms of the fans, one guy pinged me this morning, and he's like "hey, congratulations, internet's melting down! I'd be concerned, but I'm not. I've been a Bungie fan for 16 years; I remember when Microsoft bought you guys and that was the end of the world as well." I think that worked out okay for everyone and, ultimately, I think it's the games that are going to make or break our fan relationship with the studio, and now we just want our fans to know that we're secure. We've got pretty ambitious, crazy-awesome plans, and now all we need to do is just worry about executing those and everything else is...we don't have to worry about it anymore. It just frees us up to do what Bungie does best.
G4: Speaking of fans, you guys aren't talking very much about specifics of the project, other than it's just an action game, but what do you consider to be the tenents of a Bungie game that you can say would carry over into this one?
Jarrard: That's a great question because I definitely don't want to get too granular about trying to start to pin down what this game will be. You're right, we are definitely saying this will be our next big, action game universe, but a lot of the core people that have defined what Bungie is today and have brought us the success that we've had are still here and they're still driving our future projects.
I think when you hear the word "action" that's definitely a core, but I think, also, clearly is you look at our commitment to online, our commitment to community and to social engagement. We're definitely really excited about how we can continue to innovate and push those experiences further, certainly in a world where we have more ways and touch-points to engage with fans. There's just new technology and new devices and a lot more opportunities now to really kind of think outside the box and try and figure out new ways to create cool, meaningful engagements for fans. I think people can expect to see all that kind of stuff carried forward to our future projects.

G4: You mentioned the importance of online. Did Blizzard play a role in your decision in ultimately choosing to go with Activision?
Jarrard: It certainly didn't hurt at all. I mean, we're huge fans of Blizzard. We were just joking that I have yet to find out when I'll get my free WoW account loaded with gold and epic armor. I don't know if that's going to happen.
G4: You guys didn't get that in the contract?
Jarrard: I'm not sure that was actually in the longform agreement. That may have been an oversight.
Realistically speaking, we are definitely excited to be able to have the opportunity to work a little closer with those guys. We have tons of respect for them and certainly in terms of Activision and Blizzard's experience running massive entertainment on an online scale -- there's just a lot of things that they're doing that we're definitely interested in I think that will positively influence and education us on where we want to go with our next universe.
G4: You have the 10-year plan with the next universe. In the past, you guys have said you wouldn't rule out eventually going back to Halo. Given that 10-year commitment and that you tend to be a single-game studio, does this change your perception of what you may or may not do with the Halo franchise 10 years down the line?
Jarrard: We don't really have plans to revisit the Halo franchise. We're definitely going to be sticking by Reach and supporting the game on Xbox Live and supporting our community as we have in the past, but we're not planning to return back to Halo down the road. We're taking everything we have and the full might of our team to get the next project out the door and to really deliver on this 10-year plan that we have.
G4: You guys aren't talking specifically about what other platforms you might support, but getting up and running from a single platform exclusive studio to multiplatform development sounds like an engineering feat. How are you guys changing your pipeline to make that possible?
Jarrard: We have some incredibly talented engineers that are on the case, but they're not hard, real problems that we've had to tackle or solve yet because at this point in the project it's really broader brush strokes and defining art style and terminology and the universe and style guides. There's all these other crazy things that are happening, but there is a lot of technological work that is taking place. I know it's exciting to think about the ability to now have this broader reach and to touch more fans and just to have a broader engagement with more people, but I also know to our guys it's a little bit terrifying because we've come to know the Xbox very well over the past 10 years, and we don't have the type of intimate expertise on other platforms, but, thankfully, that's one of the great benefits of Activision, as well. They do have a lot of internal resources and expertise that will definitely be valuable and helpful us to help us make the right choices and hit the right platforms that best align with our game.
"I wouldn't expect to hear anything else about this game this year"
G4: Everyone, of course, wants to know more about the game. Given the 10-year deal, one of the first things that I got back from readers was, "well, does this mean we're not going to see this game for five, six years? Is this going to be on the next generation of hardware?"
Jarrard: That's a little ways out for sure. We haven't really been even -- like I said, we're kind of just in the beginnings of pre-production, technically speaking, right now. The goal would certainly be that once Reach is complete, the majority of our team would roll right into this new project in a meaningful way, and then when we start doing all the things that Bungie does well. I definitely don't want to pencil in a timeframe, but it's going to be a while for sure. I would even go so far as to say I wouldn't expect to hear anything else about this game this year because we really want to keep our focus and our priorities set on Reach right now.
G4: So definitely nothing at E3.
Jarrard: No, we will not be focusing on this at E3.
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Comments
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zarekt
First I would like to say thank you Bungie for making the halo universe and congrats on your new deal with activision, but I hope that the next "BIG" game you are going to make would be the grand daddy of all shooters "MARATHON" I think all the die hard gamers would love to see this game being re-made and I think "MARATHON" would be the next "BIG" game if Bungie decides to remake it.
Cathartic Denoument
A few thoughts I've gathered from this interview:
1.] I did NOT know they were "wingin' it" with the Halo-verse.
And with how well they created everything in that universe, I can't WAIT to see what they can do with a new universe that they've actually been able to PLAN.
2.] Bungie's deal with Activision has been in the works LONG before the whole lawsuit mess with IW & Activision. This begs the question..
..Was the whole mess between Activision & Infinity Ward SPARKED by the deal that Activision green-lighted with Bungie (but did not give to Infinity Ward)??
Was it not only over unpaid royalties, but also plain & simple envy/jealousy towards Bungie, and a sense of injustice or lack of fairness on Activision's part??
3.] Seems like Bungie's been gunning for Blizzard FROM THE START, with this deal with Activision.
Makes me wonder why Bungie just didn't go directly to Blizzard for this deal.
4.] So, (IMO, better, alternative) companies like THQ and/or Ubisoft wouldn't fully agree to all the terms of Bungie's deal?? Come oonnn..I can smell BS all over that statement. I'm pretty sure (preferable) companies like THQ or Ubisoft would jumped at the opportunity to be able to publish for Bungie.
This just goes back to my 3rd thought that Bungie's gunning for Blizzard (what with Battle.net & everything).
leon0202
why would bungie sign with them. they made call of duty.not saying that it not bad.but if they end halo what will there be for xbox360. but there is a up come to the games can be better.
Bob54545
Theres still a twich when i think of a bungie logo and a PS3 box....
RedCapcom
I HATE BUNGIE AND MICROSOFT. They are not fair to everybody else
ninenightmares
i have huge mixed feelings im happy and sad and mad all at once no halo revisits..... why not?? they hat microsoft that much??
-John-
Well, when I wanted Bungie to move away from that dreaded Microsoft corporation... this isn't exactly what I had in mind...
r34p3r_13
Bungie HEAR ME PLEASE: DO NOT let activision tear your group apart...... i mean i liked u guys better than IW anyway but now ur all thats left.... the gaming community needs you like they need oxygen!
outlawstar00000
Great, it looks like Activision just found themselves a new infinity ward....fantastic. My prayers are with you Bungie good luck working for that greedy bastard Bobby Kotick your going to need it. I saddens me greatly that I am going to have boycott your games, but I swore that I would never buy another Activision game after what happened to IW. R.I.P. Bungie.
sneakerz
I think whatever the game is it's going to be a cross platforming MMO. Which would be very kool. I don't think it's ever been done before. I just happen to pick up on a few clues and that was Blizzard having a handle on MMO, cross platforming and Universe and Activision having the tools and resource. Just a thought :)
Kiba963
Idk about this. I love both bungie and activision, but I'm afraid that activision is gonna f'em over a countertop and make bungie call them daddy. It could be good, it could be bad. All we have to do is wait and see.
King_Aaron_Moses
I am happy for Bungie moving on to something else. Not that i dont want to see another halo game. I would love to see maybe a Flood origin game. That aside, i, being a writer (or so i think i am), know that to much thought on one idea or story can make it stale, so exploring new stories and worlds and ideas is a good thing. And i feel that's what Bungie's doing, is moving on to something fresh.
I dont like Activision, not just because of this whole IW thing but because of there idiotic milking of a name. EX: Tony hawk the first 3 games where great. Then so many more have come out each one sucking a little more then the last. Same with Guitar hero.
I get the image of Activion almost raping a franchise name till its destroyed and weeping in the corner.
But to be fair EA has had its way with games too. There bigger the company the higher the exploitation.
Anyways Bungie i hope with you owning the IP Activision wouldn't force you to be the their next life force to suck out.
I have to say that i do feel sad that Bungie is going multi-platform because to me i see Bungie 360 pops up in my head. And to me the greatest games are the ones that stick to there consoles. It makes it something special. ie Metroid, Zelda=Nintendo Zelda would not be the same on PS3. Shadow of the Colossus, God of War=PS3. Halo, Gears, Crackdown, Mass effect=Xbox 360 and thats the way it should be.
There is something sad to see a good game be spread out between all platforms it suddenly feels ordinary. To me, its like theirs nothing to covet about a game that anyone can get. Some of the best feelings for a game comes when your talking to a friend and you say, "Oh man you should play Mass Effect its soooo Goood!" and then to see the sadness in his eyes when he says, "i would love to but i have a PS3." Then you smile and comment, "oh well."
I am not a dick.
Tim_1138
So their focus is set on Reach right now. And when Reach is complete the majority of them are going to move in a meaningful way. So Reach will not get the long term attention that Halo 3 got. Maybe from 343 industries, but not from Bungie. Cool.
Beelzebubba
Hmm. Given all that, where else could they have gone? <--real question.
jacksmith2
interesting times...
Siyat
Blizzard has existed well before the merger. And for those of you who think that Activision is so bad, ask Blizzard about EA and what they did with Blizzard North (the creator of Diablo and Diablo 2 for those of you who don't know). EA is ten time worse than Activision is by a long shot. EA breaks down dev teams and takes over the creative process. Sure Activision sucks as well, but I think this is going to be more like that of Blizzard joining them rather than IW. For that matter, Vivendi has had more of a role with Blizzard than Activision. People need to get their facts straight.
Geomancy
A few thoughts...
I positively can't wait to see what Bungie has in mind for a ten-year multiplatform universe. They put the Halo universe together as they went along; this new IP could prove even richer.
A company like Bungie needs to be on multiple platforms. Same with Epic and Gears of War, Naughty Dog and Uncharted. These franchises are too good to restrict to one platform.
I'm sad to see Halo: Reach will probably be Bungie's last Halo game. Hard to imagine Halo without Bungie.
That being said, I'm going to give 343 Studio's Halo games a chance. Infinity Ward is (was) the master of the Call of Duty franchise, but Treyarch's World at War was, I think, an excellent entry in the series. 2K Marin's Bioshock 2 was a worthy sequel to Ken Levine's masterpiece. Just because Bungie doesn't do the next Halo game doesn't mean it will necessarily suck.
Finally, I don't quite get the depth of the Activision hate. Boycotting a company that relies on child labor I can see. But boycotting a video game publisher because of a contract dispute with a developer? C'mon.
GamebustaZX
this is great I wonder what the new univers is going to be it makes me sad that halo reach will mark the end of the halo seriers but I happy they know when to stop and not keeping realeasing halo's until the destory the franchies instead there letting it go down in history as the best shooter ever I cant wait to see what the futrue is I only really hope that they do not relase the game for PS3 if they do I can even think about how many PS3 fanboys are going to be spamming the net and I could never forgive bungie if they did that but I would still buy the game ^_^
Bub433
I get to own something by bungie??
MY PS3 IS COMPLETE!!!
(I screamed this. hence the caps)
ilovemyjeep
Great article! You've taken a very level-headed stance on the issue.
In everything I've read on G4, IGN and 1UP about Bungie generally seems to be saying they're going multi-platform in order to:
1) Broaden their fan-base/audience (ie make more money lol).
2) Leave Halo behind and move onto something new.
3) Make a better game.
The first two I understand; the second especially. I mean, after Halo 1, Halo 2, Halo 3, Halo Wars, Halo ODST, Halo Reach, Halo toys, Halo shirts, HALO EVERYTHING you would think they might be a wee bit tired of Halo. No matter who you are or what console you prefer, you've got to understand that.
What I don't understand is the third, "To make a better game." Now, that isn't EXACTLY what Bungie has said, but I would say, cumulatively, that's the general notion. What I want to know is, "Why wouldn't that be possible on the 360 right now?" Since Bungie's next game will be multi-platform, I think they are really looking forward to utilizing the power of the PS3 (I hate using that cliched phrase but it's true, okay? The PS3 is a bit more powerful; the disks used for PS3 games hold more data as well). Also, I have an odd feeling that Microsoft will be releasing a new console at E3. Maybe they wish to make a better game in this respect? Perhaps, making a 'better game' means leaving Halo.
Any thoughts?
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