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With news that Red Dead Redemption has been slapped an unsurprising Mature-rating by the Entertainment Software Ratings Board, readers have been sounding off this morning about the actual impact of ratings on video games. Reader Hyphnip relays a common sentiment about the conflicted experience many of us have online with games, even when it's a "Mature" release:
"I'm so pumped for this game. I wish that, since it is rated M, that it would mean that I don't have to deal with kids online who clearly haven't come close to puberty, but game ratings don't mean a thing because stores will sell to minors or parents that just should not have kids in the first place will buy it for the kids."
Not only does Hyphnip make a good point about our social experiences, but the recent decision by the Supreme Court to examine a California case about the sales of games to minors means there could be much broader consequences to consider about these games before 2010 is over.
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JDarkley
I believe I mentioned in a previous post that rarely will a kid get this game themselves because most stores would fire the clerk who sold to a minor, so I don't think that that is the issue. Parents, on the other hand, need to wise up. Maybe when my generation (which has a high enough density of gamers) become parents, this will hopefully be a non-issue. But as it stands I don't think this current generation of parents are familiar enough with gaming to know what the big black "M" means, unless they are gamers themselves.
osubluejacket
I still firmly believe that games should be treated the same way as movies. Kids under 17 shouldn't be allowed to buy or rent "M" rated games. It should be the store's responsibility to ID.
On the same notion, parents should be more active in helping their children pick their entertainment. No parent should be "shocked" when they "discover" what is in the games their kids have been playing.
Unbalanced
isn't that the point of the title? sarcasm?
though daily seems a bit excessive
Displaying 41–43 of 43
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