Halo: Reach Multiplayer Beta Hands-On Impressions


Posted April 21, 2010 - By Jake Gaskill

Halo: Reach

Before you start jumping up and down, screaming about how unfair it is that X-Play’s heavy-metal maestro J.P. Shub was allowed to take Bungie’s ridiculously anticipated Halo: Reach multiplayer beta for a test drive a month ahead of time, understand that it was for your benefit. Sure, he deflected  Wraith cannon blast using the new Armor Lock ability and sailed around joyously in his shiny new jetpack, but it was all so he come back and tell you all about it in his hands-on preview.  See?

"After going hands-on with the upcoming Halo: Reach multiplayer beta, I can honestly say this is the Halo experience I have been waiting for. As a diehard fan of the series, I was excited to try out all the new additions, yet was secretly worried that things like jet packs, armor locks, and assassinations were going to be gimmicky add-ons that would throw off the delicate balance of battle in my beloved Halo. I am happy to say I was wrong. Even in this early version of the game, Halo: Reach feels tight, balanced and most importantly, fun."

Check out J.P.'s full preview for even more Reach-y goodness.

Halo: Reach Multiplayer Beta Hands-On Impressions


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