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Weekly Reacharound Review

sjohnson
4 Comments

Posted April 18, 2010 - By Stephen Johnson




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Gears of War 3

Hey, everyone. It's Sunday afternoon, the perfect day to sit back and reflect on the biggest gaming stories of the previous week and the most thought-provoking and interesting comments we received on our internet-blog-website this week.

On Monday, the community was talking about Activision (what else is new?) and the defection of even more Infinity Ward staff from the company. Commenter ScienceOfSleep summed up a lot of gamers' opinions with:

there are no good guys in this battle, and therefore we the gamers lose.

On Tuesday, we learned that Gears of War 3 is in development -- news that shouldn't have surprised anyone-- and we also learned that Epic's brutal shooter will feature female soldiers. Reade Mystyr_E asked:

oh lord, I'm all for playing as female soldiers but the ability to chop players in half...anyone anticipating an outcry from the female persuasion of violence against women?

The announcement of a new XCOM game this week caused alarm in many gamers. Why alarm instead of a healthy excitement? The XCOM is a first-person shooter, not a strategy game like its much-beloved source material, a decision that has many fans scratching their heads, including reader ZyloWolfBane who brings up a particularly pertinent point:

“Whenever they take a franchise and 'Change' it the series never retains what made it great in the first place...And whats worse is they think they are making the old fans happy while making new ones while in reality they turn off old fans for screwing up a good thing and alienate new players cause they don't know anything about the game's roots, nor would they be able to since its basically a new game at that point.”

The poor sales of "hardcore" Wii titles like Red Steel 2 has reader CollinE posting:

The truth is that you don't hear gamers complaining about lack of hardcore games on the Wii anymore because they already gave up on it. That's why "hardcore" games aren't going to sell. Nintendo waited until the complaints came rolling in before encouraging developers to begin the lengthy process of making a hardcore game, and no Wii developers realized that gamers aren't going to wait a couple years for deep experiences; they want it now.

To reward our best commenters (and to inspire more active participation in everyone else!) we'll be sending out swag t-shirts, either G4-branded or from JINX. So wear them with pride, and, until next week, keep commenting.

Tags: Videogames
Weekly Reacharound Review
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Comments are Closed

  • ZyloWolfBane

    Wow, Im glad someone actually considered what I had to say as a valid argument =)

    I just as a gamer get very frustrated when something I grew up enjoying gets stripped away and turned into something I can no longer identify with, its happening more and more with games and even old movies/TV Shows that are remade.

    Sometimes the old saying "If it aint broke, dont fix it" really needs to apply to certain things.

    If people are begging for a re-imagining of something that doesnt always mean they want it completely changed.

    Posted: April 20, 2010 3:29 PM
    ZyloWolfBane
  • westpusher

    I believe that the problem with the Wii and X-Com situation is that the dialogue between developers and the consumers is so limited. In fact if there are real problems in the industry it lies somewhere in there. Companies like Blizzard and Bungie remain successful because they have a fairly active and highly wound dialogue with the fanbase for many of its games. However, they have also made some poor decisions based around the back and forth on forums and message boards in the same turn. The immeasurable amount of frivolous nonsense that the public throw into that arena can create enough white noise to drown out everything else. The smaller developers that have not had the same ridiculous success as those two are not often able to produce a situation in which they are in semi-direct contact with the consumer base they are looking to attract. Companies that continue to attempt "Hardcore" titles for the Wii should know that the sales will be limited by the nature of the sales Nintendo has experienced. Having worked the retail end of it for years, I know that most of the customer base for the Wii is under the impression that it is a children's toy. Considering the plethora of titles directed at children, that should really come as no big surprise. The games are very fun and the interaction is engaging, but at the end of the day it is successful because it struck a huge cord with the casual market and they do not see it as a gaming system. It is a fancy board game with lights and you put circular cassette tapes in it to make it go. I am also fairly certain it is also the first system to have 3 credit cards jammed into it in an attempt to purchase online content and if that doesn't shine a little light on what Nintendo means by "casual" there is very little that will.

    Posted: April 19, 2010 1:46 AM
    westpusher
  • the_sparrow666

    i think in part the failure of the wii to attract hardcore gamers has to do with the fact that wii games just don't look "next generation". Now i'm all for gameplay over graphics any day, but it comes to a point where your looking at a wii game on a 50" HD tv and it just looks awful.

    Posted: April 18, 2010 5:48 PM
    the_sparrow666
  • Bass.EXE

    I wish more people had purchased Red Steel 2. I bought, played and loved it, and I'm sad that they probably aren't going to be making many more "hardcore" games on the Wii because Red Steel 2 was really fun. I think it has a lot to do with Nintendo not supporting their third-party games and developers. It reminds me of a comic where it shows Mario bending over with these super-huge sagging boobs (cleverly labeled "third-party developers") and someone asks him if he's going to support those.

    Posted: April 18, 2010 2:47 PM
    Bass.EXE

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