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Review: Samurai Shodown Sen

G4Sterling
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Posted April 16, 2010 - By G4Sterling

Review: Samurai Shodown Sen

Samurai Shodown was always one of SNK's crowning jewels during the glory days of 90s fighting games. Although it was eclipsed in popularity by games like King of Fighters, it still enjoyed a cult following. SNK has revamped it for contemporary audiences with Samurai Shodown Sen. Mike Thomsen recently checked it out for us. Among his observations was the following: 

"Sen’s combat system immediately stands out from other fighters because of its style. Its narrow focus and constrained movement are distinctive. You attack either horizontally or vertically, with regular and heavy intensities for each attack. Blocking protects you from most vertical strikes, but horizontal strikes will require a sidestep. You can also kick or grab your enemy, and each character has a unique special attack that can break through any guard, but takes a long time to pull off.

On paper it’s a neat new approach to a fighting game, built around angle and intensity of attack rather than a catalog of bizarre and cartoonish moves. Character movement feels heavy and weighted and jumps are short-lived. Every step counts in Sen, and you’ll have to pay close attention to your distance from enemies to time attacks."

Thinking about slicing and dicing your way through your buddies? Click here to read more!

Review: Samurai Shodown Sen
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