Some developers are updating their existing game releases with support for the iPad, but it's already looking much more common for companies to release a separate application. Plants vs. Zombies, Flight Control, Need For Speed Shift are just a few iPhone games with all-new "HD" iPad versions.
The iPad versions are more graphically intensive than their iPhone counterparts, which has lead many developers to start charging more for the iPad version. Here's how some companies doing it:
iPhone vs. iPad Games Price Comparison
- Call of Duty: World at War: Zombies -- $9.99 / $14.99
- Need For Speed Shift -- $9.99 / $14.99
- Plants vs. Zombies -- $2.99 / $9.99
- Flight Control -- $0.99 / $4.99
- Civilization Revolution -- $6.99 / $12.99
- Jelly Car -- $0.99 / $2.99
- Tetris -- $4.99 / $7.99
- Diner Dash -- $0.99 / $4.99
- Cogs -- $0.99 / $4.99
- Fieldrunners -- $2.99 / $7.99
- Scrabble -- $2.99 / $7.99
- Words With Friends -- $2.99 / $4.99
- Pac-Man -- $4.99 / $4.99
Take note of that last one, Pac-Man. It's one of the rare instances where an iPhone game seems to cost the same price on both iPhone and iPad. There does not seem to be feature differences between the two, but despite that, in order to play across both platforms, it's $4.99 for access to each of them.
The price war on iPad is just beginning. The race to the bottom doesn't happen in the first few days; it happens after launch fever (which prompts impulse buys) has disappeared and people discover how an iPad fits into their daily consumption habits. It will be a little while before that hits iPad.