In just over a month, Bungie will unleash the absurdly anticipated multiplayer beta for the next installment in their adored shooter franchise Halo: Reach. And if you remember the MP beta for Halo 3, you know that Bungie doesn’t mess around when it comes to delivering quality content in their betas, and Reach will be no exception.
Adding to the solid beta foundation, Bungie will also be throwing in a deluge of new gameplay features that will drastically, yet logically, change how players approach the game compared to previous Halo games. But perhaps the most surprising element of the multiplayer beta will be the level of freeform madness it will include compliments of its sandbox design elements.
“The public beta is going to include a huge chunk of Reach sandbox goodness,” Bungie community manager Brian Jarrard recently told Game Informer. “I think players will actually be surprised at how much is there, but in order to maintain the core game experience and get useful feedback, we needed to include a well-rounded offering. Suffice it to say there will still be surprises waiting in the final game this fall.”
Halo multiplayer has always been known for creating wildly frenetic and varied moment-to-moment insanity. Throwing in a ton of new gameplay features (jetpacks, anyone?) and improved sandbox elements, and you have one tasty recipe. And you only have to wait until May 3 to see how it tastes.
Source: Game Informer