Review: Cave Story

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Posted March 31, 2010 - By G4Sterling

Cave Story started out as a freeware game designed by one developer, Daisuke "Pixel" Amaya. This retro-style side-scroller has been a critical darling for some time, but hasn't seen exposure to a wider console audience until now. With Cave Story's WiiWare release last week, that has now been addressed. Kat Bailey picked up a Wii remote and zapped her way to the finale.

"The art style isn’t the only hook that should lure you in to play. Cave Story’s intensity stems from the number of monsters it packs into every inch of its levels. Your upgraded weapons can generally defeat them after a couple of hits, but the game just keeps throwing creatures at you, making it easy to get overwhelmed, which is a good thing in this case. Seasoned veterans of the genre won’t have too much trouble plowing through this adventure, but it’s satisfying -- casual gamer or side-scroller devotee -- to pop hordes of foes while zipping through with a jet pack."

Are you in the mood for more downloadable old-school style action? Click here to read more!

Tags: Videogames, Wii
Review: Cave Story


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