News
(6)Previews
Review
Videos
Screenshots
Cheats and Walkthroughs
News
(6)Previews
Review
Videos
Screenshots
Cheats and Walkthroughs

Let me get this out of the way first: Atomic Games' new release is not Six Days in Fallujah. Six Days, a historical shooter that was dropped by Konami almost a year ago, was envisioned as a first-person docu-game, a realistic re-enactment of a recent, bloody battle, but controversy killed the title's release. Atomic's new game, Breach, is a class-based multiplayer title that aims to give players a more light-hearted combat experience, while using real-life tactics and weapons.
"With Breach, we want people to go in and have a good time blowing stuff up, so this has a completely different tone [from Six Days in Fallujah's]." explained Atomic Games' President Peter Tamte. "Six Days in Fallujah is an effort to recreate the true stories of specific people. That’s what that game exists to do. Our whole purpose for Breach is to give people the opportunity to use real life tactics in environments where conflicts could take place, but I’m not going to get into recreating the exact environment or the people."
In the demo I saw, the game pits teams of up to eight players in tactical, extraction style games. The gameplay looks very smooth, and the destruction, cover and suppression systems seem on par with any full-priced FPS.
"After the Fallujah thing happened, we scaled our team down, and we said, 'we have all this technology, and we’d like to use this technology to create an experience that other people can’t get," Tamte said. "We have a fresh, clean slate, and we have these assets we can use. We thought the most exciting thing happening in the market right now is digital download, the idea that players can get games conveniently by pressing a button, and players can get games for less than $60. We thought, that is our opportunity."

Atomic and Tamte used some of the Fallujah assets as well as the company's experience in creating realistic war games to make something unique: A multi-player shooter that focuses on tactics, with a more realistic edge than most shoot-em-ups.
"There are three things we do in this game that other people haven’t done," Tamte said, "Number one: Our destruction system is more robust than anyone else's. So you can blow holes in ceilings and floors, you can shoot individual bricks out of walls. You can shoot just the top part of a building. So there’s all sorts of things you can do in Breach that you can’t do in any other destruction system.
"Secondly, cover is essential to real combat, so we asked, 'how can we make a much more ambitious cover system?' We created something called 'active cover.' Active cover gives you all the advantages of cover while that cover is being destroyed, so for example, there’s a wall, and someone blows a hole in the wall, I can still peak around that wall.
"The third thing we did is bring in all real-life spy gadgets, because we have access to all that cool stuff."
Atomic's access to cool spy stuff comes from the real military; the company has worked with the military in creating training tools for soldiers. Think simulations more than games.
"I have to be careful, because we don’t discuss the specific tactics that we use in simulators," Tamte told me. "But let me say a little bit of what we do with the simulation business. The Military guys we work with call them 'Tactical Decisions Making Simulations.' The idea is to teach cognitive skills. They don’t need another way to teach a marine how to shoot. They figured that out a long time ago."

One real-life military tactic that found its way to Breach is an emphasis on suppression fire, a tactic integral to the success of any armed combat, but one not often explored in games.
"With suppression, when you’re in a situation where enough lead is being thrown at you, we tried to create the psychological effect on you; we do that by making the camera move around and making it difficult to aim. We get that same kind of frenetic “Oh no, I’m being suppressed!” feeling." Tamte said. "Where that becomes powerful is when you can do that offensively; and you’re on a team, and you have a gunner, or even a rifleman, support or any other class that can flank the opponent while you’re holding that person in place with suppression fire."
Judging from the demo, the suppression effect seems to work really well, and encourages a feeling of danger very different from the usual "I'll pop from behind this cover and take only a few bullets," from most games. You'll be able to try it yourself when Breach hits Xbox Live Arcade this summer. Until then, check out the screenshots.




Comments
Displaying 1–20 of 20
Tornadoman88
would better if they put t on Playstation Network as well
drangel_jam
This industry has no balls. And if they really wanted to come thru with Six Days in Fallujah, it was only a matter of time that a publisher would support it. Seriously, this industry needs to mature with games that reach new pastures. TakeTwo is one of the publishers that comes to mind. They are the best at turning controversial hype into sells. Also, so many movies touch such subjects, the reason why people pick on games, its because the VG industry is easy to be put down. If they new they had something special in their hands they should have continued with the development. Great gameplay, great and fresh experience = great game + controversial hype = sales.
Viper12
being the MW2 hater and the Bad Company 2 Lover that i am, i cannot wait for this game. when atomic games annouced this i nergasmed a little. but not nearly as much as when i got Bad Company
TheFeedMack
the fantastic thing is that what i play mostly is mulitplayer i dont think a campagin is worth 40 buccks let alone do i think any game is worth 60 bucks so to pay 15 bucks for games like these just gets me hyped im just hoping enough it does well im also hoping black light tango down and monday night combat do well and are maybe at least one is 800 microsoft pts
ColdSilence
Interesting game!! I like it! Really though. Ads in the comments now?! That's gonna get REAL old REAL fast! Its all new to me.
spiralking04
Its seems to have a Rainbow Six Vegas feel to it plus the ability to blow through walls. Awesome.
bigboi21
This looks to be another hit like Battlefield 1943. Tactical insertions and "real-life" scenarios seems to take the game down an interesting path most games of this genre lack.
Looking forward to this one, although i'll wait for a few reviews before I make my final decision.
GHOSTY009
I am definitely intrigued by this game, I'll be interested to see if their boast about being the best destructible environments is accurate or not. Best part about this game is that its not going to be a full priced game which makes it easier to gamble on the game.
kyoput
I'm all for sqwuad based and objective based multiplayer. Problem is, a lot of other people aren't. It's hard to make a "team" game when all you have on your team is "lone wolves". Trying to destroy an objective in Bad Company 2 is infuriating when half your team just wants to sit on a hill and try to snipe people or run solo across the map just for the kills.
But I hope they find a way to "force" cooperation. If it's just me and my friends on our squad, I know we can do it. Anyone else is an unknown and hard to talk strategy with if they don't want to.
Im_With_Stupid_
I love the suppression tactic, seems to a another much needed layer to the cake that is FPS's, No PSN release eh....oh well, a good game is a good game :)
Dudimus24
So XBLA gets Breach, and I get Kick Ass on the PSN. Wow, quite a deal there -_-
Oh well, I'll just go play some God of War instead =P
SizzlewickMagicfart
aww,not another FPS!!! cmon!!! it still looks really good but it would have been better if it was a third person shooter along the lines of SOCOM. That way people would have another game to choose besides that.
EKG
Nice, I can't wait for Six Days to hit store shelves. This will be cool to see what the Developer is capable of.
Really_another_Sequel?
Looks cool, I'll keep an eye on it.
lowkevmic
It's cool to know that it won't cost 60 bucks to buy another tactical military style shooting game. Plus, an all interactive destructable environment is interesting. But I'm so burnt out of Military shooting games. I mean c'mon, can we get some more imagination in our shooters?? It's gotten to the poit where all of these games look the same to me.
Stephen Johnson
Sorry about the spam marring my wonderful article -- we're working on. Curses to you, Spammers!
Ruscle
Yeah I know spam on a blog. People are really getting bored. Game looks real nice. I will be definitly picking this one up when summer comes.
PersonaShin
This sounds really cool and I'm glad they're taking this path in making this game. It still sucks though that Fallujah is gaining so much controversy. I think it would bring more understanding to what goes on in the war truthfully. I don't see why people wouldn't want that.
And what the heck is up with the spam?
z26mb4027
Cant wait for this game. looks awesome.
HD_VAMPIRE
Wow a XBLA game, impressive. Can't wait now. I love these mid-sized games. I still play 1943 time to time.
Displaying 1–20 of 20
Add a Comment