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Why should multiplayer gamers have all the fun? That's part of Bungie's pitch for its ambitious "Player Investment" system being implemented into what could potentially be the studio's final Halo adventure, Halo: Reach.
It's been a while since Bungie had a chance to reinvent their brand of online play and Player Investment is Bungie's response to the more RPG-influenced level-based multiplayer experiences found in dominating games like Infinity Ward's Call of Duty: Modern Warfare 2. Whereas Modern Warfare 2 and its ilk confine these experiences to multiplayer, Bungie's hoping to rope all of its Halo fans under a single, player-driven umbrella and involve single-player.
"Whatever your preferred flavor of Halo is, we're gonna find a way to reward you," said Bungie player investment designer (and former games journalist) Luke Smith in a phone interview with me earlier this week. "Whatever you enjoy doing in multiplayer, we're gonna find a way to reward you. Through the Player Investment system, you're going to be building an identity for the first time in a Halo game."
Bungie has detached Halo 3's ranking from the Trueskill system that drives matchmaking. Previously, the on-screen ranking users saw reflected how players would be matched up competitively, meaning someone with a high ranking would most likely be a competent Halo 3 player. That's not necessarily true in Halo: Reach. To be clear, Trueskill is still driving matchmaking, but Player Investment is more reflective of the amount of time someone's dedicated to Halo: Reach and not necessarily their skillset. Someone can have a high Player Investment ranking and be a terrible player. But since Trueskill is tracking that data in the background, away from users, it will still match players appropriately. So, don't worry: terrible Halo: Reach players will be matched with other equally-awful Halo: Reach players.

Player Investment is driven by credits ("cR" for short). Credits are given to gamers simply for playing Halo: Reach, either through rounds of multiplayer or by working through the single-player campaign, but the amounts of credits vary, based on the actions of the player. Different actions will dole out a different amount of credits, but Bungie is being careful to not encourage player actions that would potentially damage the gameplay experience. It does mean that more challenging tasks (say, five headshots in under a minute) would produce more credits. Bungie's currently balancing how credits are doled out, but credits drive the Player Investment experience, both to increase a player's Military Rank (replacing Halo 3's Ranking system) and to purchase customization items in Halo: Reach's "Armory."
In Modern Warfare 2, as a player levels up, they unlock new abilities, new weapons and other features that fundamentally change the gameplay. Someone who is level one in Modern Warfare 2 can not equally square away against someone nearing the level cap. Bungie is being mindful to avoid that type of player inequality in Halo: Reach. Everything that players gain access to via credits in Halo: Reach are used solely to purchase helmets, shoulders, chests and other accessories that allow Halo: Reach players to create a Spartan who is uniquely them. These items are for visual changes only and do not affect the flow of gameplay.
"There are no in-game benefits to Spartan armor," said Smith. "It would definitely make Halo something different than what Halo is."
This player uniqueness is reflected in multiplayer and single-player. Your customized Spartan having battles in multiplayer is the same Spartan you're controlling while fighting the Covenant for control of Reach in the prequel storyline. Bungie wanted Halo: Reach's story to be more about the player's role in the battle, rather than simply assuming control of Master Chief and guiding his actions. Your customized Spartan is even included in the cut-scenes.
"When the cut-scene comes up in campaign, we want you to see you," said Smith. "For instance, that trailer that we showed with the helmet and soldier picking it up, the Noble 6 trailer, that helmet is going to be your helmet. If you're pink and adorned with unicorns, that's how you're going to look. [...] With Reach, this is your story, this is your identity, this is your version of a story that we want you to be a part of."
In speaking with Bungie, Smigh pegged me as someone they are targeting with another new feature called "Challenges." Smith knows me. He understands I'm not the most skilled Halo player and am more likely to finish the single-player, maybe dabble in multiplayer, get frustrated because most players are better than I am and move on. Bungie's hoping Challenges will keep players like myself coming back for more. Challenges come in two forms -- daily and weekly -- and are Bungie-developed obstacles that provide short to medium-length goals to be achieved solo or with groups. As Bungie expects most gamers will tackle Challenges after spending a chunk of time with Halo: Reach, many Challenges will have a notable difficulty curve.

"Some of [simpler daily challenges] are aggregate actions," said Smith, "like kill X dudes, help kill X dudes today. Sometimes those dudes we want you to kill are gonna be in multiplayer, [or] they're going to be in another mode. Sometimes it's going to say just kill anyone anywhere, we don't care what you do, just kill people and we'll reward you for that."
Smith knows what kind of Halo player I am because we've played Halo together. But it's hard to know exactly what kind of player someone is just by looking at their user profile. An impressively high rank doesn't tell you anything about their play style. Bungie hopes to help alleviate that problem with "Commendations," described as persistent medals that reflect player actions over an extended period of time. For example, if the game tracks that you spend most of your time battling with a sniper rifle, your Commendations show that. The profile can eventually represent a snapshot of your Halo play style and provide a better understanding amongst friends and strangers where player strengths are. Oh, and along the way to earning Commendation medals, you'll of course be earning credits.
"There are guys [who] just want to drive people around. We haven't done a great job of reinforcing that kind of behavior in the past"
"I can look at your service record, Patrick," explained Smith, "and see that you have a ton of assists and a ton of progress in your wheelman Commendation, so I know that you like to be a support player, you like to drive vehicles. That's your preferred style. One of the things that we really want to do a better job with Reach is [highlighting] the guys out there who do like their Halo maybe differently than, for instance, I like mine. I like head shots, I like killing people with a sniper rifle, I like all that stuff. But there are guys that we've encountered along the way who just love to drive; they just want to drive people around. We haven't really done a great job of reinforcing that kind of behavior in the past and the Commendation system is one way we're doing that."
Bungie's ambitions for Player Investment suggest hopes for a more efficient, more persistent player experience that extends over users' single and multiplayer adventures. While some gamers might hope for customizability that extends beyond the visual appearance of their Spartan, that's not Halo's style. But if you burned with jealousy over a friend getting their hands on Halo 3's Recon armor, well, Bungie has a whole new set of tools to play with. And for someone like myself, maybe there's a reason to play multiplayer again once the credits roll.
Halo: Reach's multiplayer beta goes live May 3. The full game will be released later this year.
Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.




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Displaying 21–40 of 79
112343
TheFeedMack
my only thing with the vid how are u going to be terrible at a game u have to review that is why i appreciate user ratings more and i f u arent going to play it enough to get at least to apoint that u can play well or average there is no point to play competitively . this is why im confused so many people listen to a review with out seeing them actually play to see what that experience was.
TheFeedMack
omg so exciting i can not wait
Flight_Eagle
YES.
Customizing the single player guy! WOO! Thank you Bungie.
I'm a little girl when it comes to Character customizing. I change my armor between games and everything. I wanted them to do this in Halo 3's campaign, but i could see why they didn't. Gonna love it. Also, i would enjoy Firefight Matchmaking as well.
adave11
just one question. CAN I BE AN ELITE???!?!?!?! ITS JUST NOW HALO WITH OUT THE ABILITY TO BE A LEEEEEEEETE!!!!!!!!!
the_wind_god09
I hope you can make your helmet have stuff on it like that cool spartan with the skull.
death from above123
i think that halo is awesome and that any game they make will be amazing. cant wait for the beta in may even though i accidently screwed up my dum family settings because my friend messed around with it.how do you fix it?
Ribbo
Jake and Patrick, you guys need to learn to look at the camera when you're giving information to the people watching it. I can tell you've had very little media presentation skills. :)
quinzee
sounds good
gabrielmaquilon
So far I can't say much about Halo Reach. Although the many other Halo release were good, I can tell this one will stand out the most. If there is one thing that I've noticed the most, it is the visuals. They have stepped up the imature looks of Halo 3(Which was a magnificient game) to a more mature crisp look that vthey should've had years ago. They do have a long way to go with their visuals, because after playing God of War 3 for the PS3 and Metal Gear solid 4, i don't think i could look at any other games again.
kyoput
It sounds a lot like what Bad Company 2 does with it's class system. I'm not a guy who racks up tons of kills in Battlefield but I play the engineer class well enough to level up at a proficient rate. Even though I rarely lead the squad in kills I always rack up a lot of points. It's really how all multiplayer should be.
Cathartic Denoument
- "Bungie's hoping to rope all of its Halo fans under a single, player-driven umbrella and involve single-player."
- ' Whatever you enjoy doing in multiplayer, we're gonna find a way to reward you. Through the Player Investment system, you're going to be building an identity for the first time in a Halo game.'
- "...increase a player's Military Rank (replacing Halo 3's Ranking system) and to purchase customization items in Halo: Reach's 'Armory'."
Oh..My..g@wd....I've died & gone to Halo.
Its as if someone from Bungie, and/or Patrick himself, tracked my comment, on the "Halo: Reach Multiplayer Improvements & Features Detailed" article a week ago, about wanting to keep my Global Officer Rankings from Halo 3, and answered my question with THIS article.
You are awesome, Patrick; many thanks.
psykogunner1
I need to get a copy of odst now
rayken15
Nice!
A CozyPanda
I think that Halo Reach should have the armor that you buy have certain characteristics that strengthen the type of player you are, like CQB armor would let you have slightly increased health, EVA should let you jump higher and the sort. Also there should be all sorts of customizationable options for just about everything :) I dont care if you dont listen to me tho, im still gonna play the game and have fun :) i have been a fan of halo since the very begining and will be a fan till the end :)
slageater
Sounds great so far. they just need to change the ranking system to navy ranks seeing as master chief is a naval rank and the spartains are a navy program. Hell they should add in the MCPON (Master Chief Petty Officer of the Navy) highest ranking enlisted person in the navy. I dont think they will do it seeing as game developers dont like to go in to great detail, but it would be nice to see a game with naval rankings.
edmoney
rainbow six vegas 2 did this a while ago. and much better probably.
nikkizerocool
This is going to be awesome
EchoEpsilon
This is good. This is VERY good.
power-o-pwn
Epic your own armor in campaign?!?!?! Friggin' sweet!!!!!
quesadia
Call me what you want, (I prefer "metro" if you wanna hurl insults) but I love the idea of customization. Yes this is just like Rainbow 6's system, except the whole credits to BUY what you want, but I am a huge fan of it. The fact it ties into campaign is even better. I cannot wait till fall.
I still have a place in my heart for the halo franchise, it seems all of its fans have grown up and are in Call of duty land now, but I this game is gonna be that awesome send off for the series by bungie for the fans.
Displaying 21–40 of 79
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