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Why should multiplayer gamers have all the fun? That's part of Bungie's pitch for its ambitious "Player Investment" system being implemented into what could potentially be the studio's final Halo adventure, Halo: Reach.
It's been a while since Bungie had a chance to reinvent their brand of online play and Player Investment is Bungie's response to the more RPG-influenced level-based multiplayer experiences found in dominating games like Infinity Ward's Call of Duty: Modern Warfare 2. Whereas Modern Warfare 2 and its ilk confine these experiences to multiplayer, Bungie's hoping to rope all of its Halo fans under a single, player-driven umbrella and involve single-player.
"Whatever your preferred flavor of Halo is, we're gonna find a way to reward you," said Bungie player investment designer (and former games journalist) Luke Smith in a phone interview with me earlier this week. "Whatever you enjoy doing in multiplayer, we're gonna find a way to reward you. Through the Player Investment system, you're going to be building an identity for the first time in a Halo game."
Bungie has detached Halo 3's ranking from the Trueskill system that drives matchmaking. Previously, the on-screen ranking users saw reflected how players would be matched up competitively, meaning someone with a high ranking would most likely be a competent Halo 3 player. That's not necessarily true in Halo: Reach. To be clear, Trueskill is still driving matchmaking, but Player Investment is more reflective of the amount of time someone's dedicated to Halo: Reach and not necessarily their skillset. Someone can have a high Player Investment ranking and be a terrible player. But since Trueskill is tracking that data in the background, away from users, it will still match players appropriately. So, don't worry: terrible Halo: Reach players will be matched with other equally-awful Halo: Reach players.

Player Investment is driven by credits ("cR" for short). Credits are given to gamers simply for playing Halo: Reach, either through rounds of multiplayer or by working through the single-player campaign, but the amounts of credits vary, based on the actions of the player. Different actions will dole out a different amount of credits, but Bungie is being careful to not encourage player actions that would potentially damage the gameplay experience. It does mean that more challenging tasks (say, five headshots in under a minute) would produce more credits. Bungie's currently balancing how credits are doled out, but credits drive the Player Investment experience, both to increase a player's Military Rank (replacing Halo 3's Ranking system) and to purchase customization items in Halo: Reach's "Armory."
In Modern Warfare 2, as a player levels up, they unlock new abilities, new weapons and other features that fundamentally change the gameplay. Someone who is level one in Modern Warfare 2 can not equally square away against someone nearing the level cap. Bungie is being mindful to avoid that type of player inequality in Halo: Reach. Everything that players gain access to via credits in Halo: Reach are used solely to purchase helmets, shoulders, chests and other accessories that allow Halo: Reach players to create a Spartan who is uniquely them. These items are for visual changes only and do not affect the flow of gameplay.
"There are no in-game benefits to Spartan armor," said Smith. "It would definitely make Halo something different than what Halo is."
This player uniqueness is reflected in multiplayer and single-player. Your customized Spartan having battles in multiplayer is the same Spartan you're controlling while fighting the Covenant for control of Reach in the prequel storyline. Bungie wanted Halo: Reach's story to be more about the player's role in the battle, rather than simply assuming control of Master Chief and guiding his actions. Your customized Spartan is even included in the cut-scenes.
"When the cut-scene comes up in campaign, we want you to see you," said Smith. "For instance, that trailer that we showed with the helmet and soldier picking it up, the Noble 6 trailer, that helmet is going to be your helmet. If you're pink and adorned with unicorns, that's how you're going to look. [...] With Reach, this is your story, this is your identity, this is your version of a story that we want you to be a part of."
In speaking with Bungie, Smigh pegged me as someone they are targeting with another new feature called "Challenges." Smith knows me. He understands I'm not the most skilled Halo player and am more likely to finish the single-player, maybe dabble in multiplayer, get frustrated because most players are better than I am and move on. Bungie's hoping Challenges will keep players like myself coming back for more. Challenges come in two forms -- daily and weekly -- and are Bungie-developed obstacles that provide short to medium-length goals to be achieved solo or with groups. As Bungie expects most gamers will tackle Challenges after spending a chunk of time with Halo: Reach, many Challenges will have a notable difficulty curve.

"Some of [simpler daily challenges] are aggregate actions," said Smith, "like kill X dudes, help kill X dudes today. Sometimes those dudes we want you to kill are gonna be in multiplayer, [or] they're going to be in another mode. Sometimes it's going to say just kill anyone anywhere, we don't care what you do, just kill people and we'll reward you for that."
Smith knows what kind of Halo player I am because we've played Halo together. But it's hard to know exactly what kind of player someone is just by looking at their user profile. An impressively high rank doesn't tell you anything about their play style. Bungie hopes to help alleviate that problem with "Commendations," described as persistent medals that reflect player actions over an extended period of time. For example, if the game tracks that you spend most of your time battling with a sniper rifle, your Commendations show that. The profile can eventually represent a snapshot of your Halo play style and provide a better understanding amongst friends and strangers where player strengths are. Oh, and along the way to earning Commendation medals, you'll of course be earning credits.
"There are guys [who] just want to drive people around. We haven't done a great job of reinforcing that kind of behavior in the past"
"I can look at your service record, Patrick," explained Smith, "and see that you have a ton of assists and a ton of progress in your wheelman Commendation, so I know that you like to be a support player, you like to drive vehicles. That's your preferred style. One of the things that we really want to do a better job with Reach is [highlighting] the guys out there who do like their Halo maybe differently than, for instance, I like mine. I like head shots, I like killing people with a sniper rifle, I like all that stuff. But there are guys that we've encountered along the way who just love to drive; they just want to drive people around. We haven't really done a great job of reinforcing that kind of behavior in the past and the Commendation system is one way we're doing that."
Bungie's ambitions for Player Investment suggest hopes for a more efficient, more persistent player experience that extends over users' single and multiplayer adventures. While some gamers might hope for customizability that extends beyond the visual appearance of their Spartan, that's not Halo's style. But if you burned with jealousy over a friend getting their hands on Halo 3's Recon armor, well, Bungie has a whole new set of tools to play with. And for someone like myself, maybe there's a reason to play multiplayer again once the credits roll.
Halo: Reach's multiplayer beta goes live May 3. The full game will be released later this year.
Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.



Comments
Displaying 1–20 of 79
12342
AntiDroid
AARGH! i think i'm gonna explode if i have to wait for Halo Reach any longer! it's driving me nuts!
drangel_jam
the screenshot is not big enough for these two curly heads.
P1rate
Battlefield made good use of this idea already. Hope Bungie will be able to improve upon the idea and take it to the next level cuz I am the guy who likes to drive around and stuff.
drshakaIou
this game is going to own all souls
lepricon21
wow this looks sweet cant wait to be able to do seperate challenges on different days of the week.
Quixotic_Noble
I will say how much I enjoy perks for those that don't have the time to put into the game. I can't express my frustration just wanting a fun game of online and being decimated by gamers who play it every single day.
Quixotic_Noble
Learning this just made me more excited for Reach: multiplayer.
bigboy2
bungie is the best
VantierX
Perfect
this is exactly what they needed to improve on.
there definetly wasnt enough customization in H3.
1. The Daily challenges are an amazing idea
2. The Credit idea is amazing
3. Going with cosmetic customization is way better.
what i hope they do in this game
1. Get flawless servers for this game. Lag is probably the biggest problem in Halo 3. almost a Game Breaker for me anyways.
2. I hope to god they keep forge. and Greatly improve upon it. i could write a book on what they could put in forge and custom games.
3. Have an Endurance type Game. AKA Nazi zombies, Firefight, Horde, etc.
4. Keep the Easter eggs and skulls. Or just replace them with something cooler. Just adventuring around the maps looking for stuff is really fun and challenging
5. If they keep Forge and custom games: implement a player gathering tool. It takes so long sometimes to finally get a custom game going. sometime none of your friends are on or want to do customs. A player search that would collect a full party and then select a random party leader would be very helpful.
6. Plz Bungie make this the Game of all Games. If you go through with what you said along with my ideas it will be amazing lol. MW2 and BFBC2 were fun for a little bit but after playing halo 3 again after 6 months its still better, overall, then those 2 games combined.
GOD Why!!!!!!!!!!! 37 more days until Beta!!!!!!!!! until then I either have to suffer through the almost perfect but laggy halo 3. or the good but not great MW2 and BFBC2.
Aaron_Esq
So- this game is gonna have unlockables and challenges like Call of Duty AND the sense of freedom and constant stream of updated events like Halo 3? Sounds like it might just be the perfect shooter...
Treyy Colton
This look good. if they get a really good campaign ....
It will be the perfect game to end this legendary franchise
PiLover
looks awsome. i cant wait to get a hold of this game
stroy
what about split screan ...will they have a cr for split screan as well ....just like cod mf2 ?
deadpool997
sounds epic
AllOneMind
As much as Bungie should stick to their guns and not give any advantages, i think they could pull it off. not like access to stronger guns, but maybe a little jump boost or maybe a little NOS boost while driving(maybe even prone to those who love sniping). this could create more "specialists" which they seem to want to encourage without putting new guys at some ridiculous disadvantage. i never felt a real connection playing H1,2, and 3 between my campaign character and my online character, aside from the suit, so i don't really think its all that special that you will see your custom character in the single player game.
Ricky_K
Best game ever!!!!!!!!!!! yeeeeessssss
spiralking04
Awesome is all I have to say!
bo_bo_bum
looks great! bungies doing some really awesome stuff with this cant wait for the beta!!!!!!!!!!!
ManWhoWasNotThere
so basically its bungie's PEC system (the system that ubisoft used for r6v2 and will use again for the new splinter cell)
Heretech-135
One of the really fun things about CoD:MW2 is that despite the fact that I don't have a very reliable internet connection to my xBox, I can still really enjoy playing the "multiplayer" aspect of the game. If Reach does a similar thing with this credits and customization process (i.e. allows you to customize a character without having to have an xBox live account) then I this game will be a definite buy for me. I'm a huge fan of the Halo universe. I've been anticipating this game for about five years (ever since I finished reading Halo: The Fall of Reach). The story looks really good. The game engine looks spectacular. But in all truth, I'm still on the fence about this game.
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