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Any opportunity to revisit the universe of Mass Effect 2 is welcome in my book, and it’s safe to say that EA and Bioware’s latest effort, the Firewalker pack, is worth playing. Granted, it’s free content for those who purchased the retail game and have access to the in-game Cerberus Network. Anyone else will have had to pay $15 to access this and the other free updates.
After downloading, be warned, you need to restart Mass Effect 2 in order to trigger the necessary Journal entries for Firewalker. At first, I went flying around the galaxy waiting for some sort of indicator that never came, until I backed out to the Xbox 360 dashboard and reloaded the game. Only then will you receive the necessary Journal entry to start the mission chain. And then the fun begins...
Fire Walk With Me
Clearly, the most (and only) interesting aspect of the Firewalker pack is the Hammerhead hover tank. You’ll gain access to this vehicle at the beginning of the first mission, and be able to control it over the next five missions. The Hammerhead is a much improved MAKO, with the ability to speed boost and lift into the air, as well as boasting the requisite rocket weaponry. It handles okay, but there are no clear indicators as to how much boost you have or the energy required for lifting into the air, which can be troublesome when dealing with environmental obstacles.
What’s clever about the Firewalker missions is that Mass Effect 2 becomes a very different game. Instead of tactically breaching a base or talking your way out of a fight, Firewalker almost channels a platformer as you hop from plateau to plateau to “research” nav beacons or race between these beacons to complete a mission. The mission themselves take place across five new worlds, including a lava world, an acid world and a snow world, to name a few. If there were power-ups, I’d almost think I was playing a Mario game.
The missions consist almost entirely of driving the Hammerhead between those aforementioned researchable beacons. You need to reach an area and hold down a button to claim it. Sometimes, there are Geth soldiers in the way. Sometimes, the environment is so cold that it’s shutting down your engines unless you get to each point quick enough. In two of them, you’ll get out of the Hammerhead and boink around for a bit, but it’s mostly driving. It’s a bit dry when mowing through five Hammerhead missions in a row, but as a break between the rest of the Mass Effect 2 gameplay, it may flow better for gamers.

One complaint about the Firewalker pack is the way it handles vehicle death. The Hammerhead can be damaged, either by landing in a pool of acid or if under fire. Over time, it will burst into flames as a loud repetitive warning klaxon sounds. There’s no visible health indicator, so you just have to feel when you’re going down and if you go down, you have to restart the ENTIRE mission. It’s a real drag having to race through the same points or hop the same platforms because you didn’t have enough boost to make a jump.
In the past, I dinged Bioware for releasing its Dragon Age: Origins DLC, Return to Ostagar, which included about an hour of gameplay. I flew through Firewalker in about 30 mins, but as a free download, it’s a nice distraction from the core adventure, combat (and mining!) in Mass Effect 2. And if anything, it gives us a glimpse into what Bioware could do in the future to add to the game or augment Mass Effect 3, which is most exciting of all.
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Aristofiles
lets get one thing straight. The DLC is free for anyone having the cerberus network. If you bought a new copy you got the network for free and if you bought a used copy you have to pay to get it. Once you have the network all the DCL are free so your rellay not saving that mutch money getting a new copy.
Paragon V
I'm with the latest poster, free junk is still junk. Now I consider myself a huge Mass Effect 1 + 2 fan, just look at my nick if you have any doubt. The issue here is that despite the Mako's shortcomings, it's usefulness in terms of gameplay perception had to do with the incredible sense of open exploration that came from visiting secondary planets. Now I actually appreciate and agree with BioWare's direction as they decided to make Mass Effect 2 more story driven. ME2 is much more focused, but lost that sense of exploration that something like the Mako provided, and that's where the HammerHead could bring something new. Unfortunately, it fails miserably at that.
As a Mass Effect fan, what really scares me is what this represents regarding BioWare's vision for the future of the series. The HammerHead is so arcadey in it's concept, so unlike the grandeur of the Mass Effect universe, that I refuse to accept it as a part of my Mass Effect 2 experience. Hopefully, BioWare will learn from its mistakes as it develops the final chapter of the trilogy.
CarterHall
Im sorry, free junk is still junk. "Hey its a free T-shirt, o but its lavender and 2 sizes to small" The Hammerhead is a sad attempt to revive the mako. Bioware needs to let their vehicle ambitions die and stick with what made ME2 great. Platforming on the M44 feels like a "game" in the worst way possible. Jumping to each little light, hover for a moment, then off to the next light. The combat is stale and frustrating. I found my M44 being taken out by geth shock troopers, and my rockets inability to fire straight and instead curving away from the enemies, left me hitting the B button in hopes that Shepard would hop out (he cant). How can my main character actually be stronger than the "tank" im tasked with. Overall this felt like a chore, and my hope is it dropped and never spoke of again. If they are determined to use this in ME3, than give me the ability to skip driving around like an idiot when i have a shuttle that can just fly me places.
Ewoc
Actually the lights on the Firewalker itself show you how much jump/boost you have. As for the health.. YEAH increase that sucker... If you stand two seconds close up to an enemy, the annoying alarm goes off. Besides that, the vehicle runs amazing, and I hope to see it in ME3 with ME1's planet exploration... The Firewalker would make it soooo much better.
ionic_photard11
Free stuff is always nice it extends the life of the game, but i am hoping that they will introduce co op play and co op missions. As for the next DlC coming up; as long as I get to take Kasumi from behind I'll pay the 7 bucks.
ahasz150
wow sombody needs to eat more fiber anyways it was fun to play i agree i would like a health bar and a jump bar of some kind a mini gun would be nice and i like to be able to zoom the guns but hey keep the free DLC coming and would any 1 else like to see a new pistol i sure would no more NPC more guns yes more guns
ScreamOfSand
I am hoping this improved mako ends up becoming a permanent vehicle much like the mako in the original Mass Effect. Lets be honest that thing was a piece of junk and a terrible stagnate in the game itself. I feel like if they returned to the landing and free movement of planets with this new beast it would be much easier and less aggravating. Who knows but for now the content is free and its always nice to see a company showing an interest in the gaming experience rather then the price tag that could go along with it.
A Bag of Opinions
Did anybody else dig the "WOMP" Orb in your Captain's Quarters after the last mission?
Sir_Goose_Wingding
i wonder, is bioware going to release every dlc free for buyers of the retail copy? so far it looks as if i've saved a bunch of money for the amount of items and quests i'm getting, and it looks like that saving is going to increase with every new dlc that comes out. are they going to do a dlc a la dragon age awakening? (if not that's fine by me :D)
PrometheanArsonist
Wait, it's free on the Cerberus Network? I did hear free, right? I thought this was going to cost money even to those who bought the game new.
ManWhoWasNotThere
so lemme get this streight, people are pissed because its only free to people who diddnt buy it new?WHAT? the fact is that ccmpanies were losing money to places like gamestop because they bought used games, so EA came up with a brilliant strategy, incentivise people to buy new copies. The like 5 or 6 dlc packs that come free with a new copy of the game is EA's way of thanking people who show real commitment, sorry but your arguments dont have a leg on which to stand.
sutle_misou
i did hate the fact i didn't have a health bar, i think i would've like to zoom in with my cannon too. it was fun boosting into all of the geth, more fun than doing it with the Mako. hope there will be more missions with the Hammerhead though.
PcgamerWithAClue
It's not free, only if you bought it used.
"DLC" is a console term for shelling out over-priced dribbles.
EXPANSION PACKS, remember those?
Estelly
On the PC the tutorial is messed up, E is jump and V is scan, I had issues with that when I tried to play, just trying to give a heads up for people that are very frustrated right now like I was. :)
TheBRADLeyB
The entire DLC was lack lustered and bland. It was by far the laziest piece of DLC I have seen from the ME Universe. Atleast Pinnacle Station 'Sorta made Sense' and had an Actual Reward. I mean All Firewalker does is annoy you with a poorly thought out mini-game running around collecting random Data on 5 planets and Shooting up some Geth. All in all, the DLC should be a Deny since it literally offers NOTHING to a player other thento remind them of how the Entire ME2 game is not an RPG, Experience Points DON'T matter after 1 play through and BioWare seems to think they can throw 'Busy Work' at us and we'll enjoy it.
Horrible Horrible DLC, and unless the Paid DLC Ups the Level Cap or does SOMETHING to make another play through fun then the DLC for ME2 will be marked as an entire fail. Zaeed is lacking content and connection, Normandy Crash Site is a Nothing more then a Nostalgic Hide and Seek game, and the Armors and Weapons we've been given aren't all that great.
And before you come at me, or anyone else for bashing a 'Free' DLC let us not forget that the people who buy it pre-owned (because 60 Bucks is hard to drop [although to be fair I'm SURE gamestop is still selling ME2 Pre-Owned for 58.92] for some people.) Have to drop 15 Dollars for all the DLC (which all of it together is MAYBE worth 10, and the Paid DLC I'm sure will also require Cerberus Network).
Additionally anytime someone 'Hypes Up' a Lack Luster Performance of Anything (whether it be movies, games, game DLC, ect) they deserve to get slammed.
IN FACT whether it's FREE or not shouldn't effect how you view the quality of that content, Whenever a Company puts out DLC with their name Stamped on it (in this case EA and the Developer BioWare) they should held accountable for the quality of the project.
If McDonald's gave you a Free McFeces Sandwich you wouldn't eat and say, "Well it wasn't real tasty but it was free so you can't complain" (BTW You'd prolly get sick from doing that)
Seriously everyone (especially G4) needs to start holding Big Shots Responsible. Stop Advertising bad bad REALLY bad games. Like MLB 2K Anything.
spicypooptastic
Space battles anyone? I say YES
Spartan593
I thought it was pretty radical. It's a nice break in my 2nd playthrough because i feel like I get a new experience with it added in there. So much better then the mako. I hated that thing
stamatt45
The M44 (The firewalker) is so fun to drive! It definitely needs to be in ME3. All they should do is give it a health bar, energy bar, upgrades, and a frackin machine gun. Those rockets don't cut it in close quarters combat.
Mystyr_E
I thought it was anticlimactic though it controls waaaay better than the Mako. Problem was unless you did the volcano mission last, the missions just sort of...end, there wasn't really a mission that felt like a fitting end to the DLC, it felt like "okay, no more missions, thank you for playing and stay tuned!"
I'll be glad to see it in future DLC but it was free so no harm
JedahDoma
I very much enjoyed the Firewalker DLC. I m not sure what some people were expecting, but the Firewalker DLC delivers what it promised: a new vehicle with a few missions. This is only the first DLC containing Hammerhead missions. I think BioWare is setting this up as an introduction to the Hammerhead that will prepare gamers for future DLC with more content and substance.
For free, I d say it s a fun ride, and if nothing else, it s an apology for the Mako. Man that thing sucked.
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