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There are, in fact, ways to profit from your used games that don't involve GameStop or eBay.
SwitchGames, a service that G4 has highlighted in the past for its consumer-friendly features, is one of them. The website's founder, CEO Jason Crawford, spent time on the phone with me today to help outline two new options SwitchGames is adding (both are actually already live, for the curious).
One, SwitchGames users will now have the opportunity to buy and sell games. It was previously trade-only. Two, SwitchGames is allowing anyone who sells a video game through SwitchGames to donate a portion of the profit, ranging anywhere from 1% to 90% of the sale, to the game's publisher.
You might have assumed buy/sell was already part of SwitchGames. To date, SwitchGames has been exclusively driven by trading between its users. Buying and selling was always on the roadmap, explained its founder, but building the trading part of the site took a while to completely build out.
"Building a trading thing was a lot harder than we thought, and took a lot longer to build," laughed Crawford. "We wanted to get the trading stuff as solid as we could, so the buying and selling is there now and we're really, really proud of it. It's very different than an eBay type of experience. We looked at all the issues that people have in a peer-to-peer marketplace."
Participating in the buying and selling of games isn't much different than trading. Buying and selling is just a new tab for users to have as an option; trading isn't disappearing. Prices aren't determined by SwitchGames, either, but the website does have an algorithm to help you come up with the right price. It's ultimately up to you, however, if you want to charge $100 or $10 for a copy of Uncharted 2.
SwitchGames is a limited middleman in this, so there are a few requirements users have to abide by, such as printing out a SwitchGames-created mailing label and shipping via the US Post Office. The label costs the seller $2.95 (it costs the buyer nothing) and is deducted at the time of the sale. The label provides a tracking number that allows SwitchGames to ensure the game arrives without issue. Thanks to the tracking number, however, as soon as the game arrives, the money's deposited into your account.

There's something unique to SwitchGames that can happen during that exchange, too. The seller can donate a certain amount of money to the publisher of the game, giving them an opportunity to profit from the used game sale. Publishers have often railed against the used game market, as retailers like GameStop are allowed to generate millions of dollars in profits off previously paid video games and are under no obligation to cut the creators of that game any money. That frustration has lead to the creation of things like Mass Effect 2's Cerberus Network, which delivers free downloadable content to gamers who buy new. To participate in Cerberus Network with a used copy, it's currently a $15 fee.
You don't have to do his, though.
"We have a direct path to a gamer being able to share a percentage of their game directly with the publisher"
"It's 100% optional," said Crawford. "You either do it or you don't want to do it. If you think a publisher should get a share of a used game, then so be it. Put in whatever percentage you want. ... This is all about empowering [the user]. What's great about it is is it illustrates the philosophy and the vision for SwitchGames and it's cutting out that middleman -- whether it's a retailer, whether it's a used game store, no matter what entitity it is -- there's always a middleman in the games business. We have a direct path to a gamer being able to share a percentage of their game directly with the publisher. There's no one in-between."
Crawford is making this decision without having talked to publishers. Activision, Electronic Arts, and the rest of the industry haven't signed onto the idea of getting a cut from SwitchGames. The current plan is to deliver a check to the publisher once per quarter, regardless of how much it is. That amount depends on the users.
"We didn't ask for permission to send money to the publishers," said Crawford. "We just said 'we're going to collect this money on behalf of our members and send payment on behalf of our members as instructed.' We'll see how it goes, we'll see how it evolves."
As this is a new initiative in the video game marketplace, SwitchGames also came up with a contractual line that developers can drop into their publishing agreements with companies to ensure any money their publisher derives from SwitchGames is passed along to the developer, as well.
It's too early to know how consumers will react to this new option by SwitchGames, but Crawford said his team has already noticed a surprising amount of pickup by users. Even if you're not a SwitchGames user, what do you think of the ability to pass on profits to the folks who made the game?
Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.




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Comments
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CDAT1AD
Only in the world of video games does a manufacturer of a product even get a second though of residual rights to a persons faily purchased product. I mean if this crap hold up, all the car makers would want a cut 10 years after their product was made, heck think of what builders of homes could get! I say that the publishers can stuff it where the sun doesn't shine sideways. What makes them think they are soo special?
Once you buy something, it belongs to YOU, not the maufacturer. Greedy bastages at game companies should realize this.
dagothjin
When the developers make an effort to help me I'll consider helping them.I doubt there are an developers in meetings right now talking about how to help gamers but I'm sure there are a couple having meetings about how to ring more cahout of my pockets.
camhead25
First off people, this is optional. Second, there are a ton of people wo only buy used games. This isn't for those selling the game to donate but those BUYING so you don't have to buy a game twice. ANyway, used sales do hurt because of all the people who only buy used. If you only buy used games, NONE of the $ goes to the publisher/developer. Let's face it too, Gamestop is a rip off. You trade in a week old game for like $25 that you paid $60 for and they turn around and sell it for $55. That is a mark up of over 100% people.
All I will say is that eventually everything will be like steam anyway and brick and mortar companies will be gone eventually.
As for those saying prices should be dropped by $20, tell Sony, MS< and Nintendo to drop the licensing fees first as that is the biggest prob, when when games now take 2-5 years and cost $50 mil and more to make, it takes a good number of sales (factoring in advertising et al) to make that initial investment back.
I will say I wish games would go back to only being $49.99 again. That was sweet. But at least we don't have the problem like back in the cartridge days where if a new game came out that had a ton of megs in it it would cost more than a standard game. Remember Street FIghter 2 for the SNES? Because RAM cost so dang much back then and it was a 16 meg game, it sold everywhere for $79.99 when all other cart cames were only $49.99 give or take. Just be thankful that is not the case any more and that game prices are the same no matter the game (not including special edition games and the like however).
furiousgeorge
I love using switchgames.com. I think giving the money to the developer would be a lot better though. The small developers risk a lot, especially financially trying to make a game. The publishers do take risk with it, maybe not as much though. I just don't want my money going to go help activision crank out another thousand Guitar hero games, or to EA to make a another Tiger Woods game.
BenLakeC
well seems like an idea that was really meant in a different way, like to show the developers that people like the game and want to see them repaid for the work, but as long as the publishers are the ones so EA and Activision doesnt seem like it would get that far to project members for each game bought and instead would be thrown in a Scrooge McDuck-style vault. i dont commonly have money to split into a good old game cuz im usually saving for a bigger purchase of a new game so i guess i'll feed the machine directly instead.
-John-
Guys... it's optional!
Quit bitching. You don't HAVE to use it.
CareyGrant
Why should the developer have their hand in the till a second time? That's like car manufacturers getting a cut of every USED car sold in the US, or any other good for that matter! The developer already got their MSRP for the product. The consumer owns that copy. If they want to sell it, that's their right. It's the same with any other product.
I don't know where Developers get the gall to assume they have a right to any further profit after the initial POINT OF SALE purchase. They're just chapped about the used industry in general, but they can't legally do anything about it, so they're trying this route.
And if the consumers are DUMB ENOUGH to fall for this, then they deserve to be robbed, because that's what it is. In effect they're saying you don't "Own" what you've already payed full price for. I'm constantly surprised by the new levels of greed in business -if the game industry figures this out, and dupes the customers into swallowing this tripe, then other businesses will follow.
This is such BS! You own it! It's yours! After that, the developers role is over. In essence, your "DONATION" is like adding an additional -let's say 10 dollars- to the cost of the game you already payed full MSRP for. So instead of 65 dollars (not cheap) you're paying 75 dollars or more!
I really hope people don't roll over and take this.
I'D LOVE TO HEAR FEEDBACK TALK ABOUT THIS!
blindsideofthesun
Good sounding website. I personally like the sound of cutting out the middle man. Rather than selling a game for $10, and having Gamestop jack it up to at least $15 to sell it to someone else, you can sell it straight up to someone for $13, giving you more money and them more savings. Me likey.
So far as the OPTIONAL idea of giving profit to the gaming company? I like it, mostly because it's optional. It gives the developers a reason to stop whining (not that they will), and it's completely up to the consumer. That's one reason I think all you naysayers should stop your whining. It's not like they're forcing you to pay into something you don't want as if it were a new healthcare plan or anything...
GohanEgret
I like this idea because it reminds me of leaving a tip. I don't HAVE to do so, but if I have been treated well then leaving a little extra is worth it.
The one flaw with this implementation is that there is no guarantee that the developer will see that money. It wouldn't surprise me if these companies just return the checks to SwitchGames.
Uldum
If I buy a used Chrysler Sebring from Carmax for $2,000 does Chrysler see any profit from this? If I buy a used Sony TV off of ebay does Sony see any profit? No, used is used, the origin company doesn't see profit on used sales (unless they're the ones doing the selling) so why should it be any different in the video game field? The publishers made profit on the original sale, that should be enough, just like it is for everyone else.
But none of this will matter anyways if publishers adopt what Ubisoft did with Assassin's Creed 2 for PC where instead of buying a product we're just buying a life time subscription and adding it to an account . . .an account which the publisher has complete control over.
tsep23
This is the stupidest thing I've ever heard. All of those publishers should have to pay more for their used cars too.
mon_diesle
Do I give General Motors a cut when I sell my car? No. Greed.
JustTheBeginning
Wo wo wo! Publishers?!! Who gives a crap about those greedy guys? The developers do all the work, why dont they send the money to them?
You know once the publishers get the money, the developers wont see a dime.
jcordgamer
Most companies like Gamestop only get $2 for every new game they sell. So publishers and developers get cloes to 99% of ever new game sale, to me that's more than their fair share. I am a Switch Game user and there is no way I will contribute any more money to publishers.
Zac1Morris
Awesome! I'll definitely check it out. The option to donate to the publisher is really nice too. Great idea!
z26mb4027
If the price of games came down, then id consider not buying used games. but until then i'll keep buying used. I only have so much money to throw towards video games, so i have to get the most for my money.
Life79
the game industry is just like the music industry the artist does all the work brings in all the money but the publishers get all the money this is no different.
XwingVmanX
I am switch games member, but I wont be giving a share of the profit to the publisher. As far as I'm concerned, they got their cut when I bought the game new. It was a free game, then I probably would when reselling it.
VenGencE999
I'd like it more if the money was going to the developers instead of the publishers. They're the ones that deserve it...
Life79
considering how many great games come out on a nearly monthy basis im happy that gamespot takes off a couple of dollars those few dollars i save i can apply to other great games next month.
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