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Launch Primer: Red Steel 2

Okonoko
13 Comments

Posted March 22, 2010 - By Andrew Pfister


Ever find yourself in a situation where all of your friends are talking about the latest and greatest game, and you can't contribute to the conversation because you haven't been paying attention? Solve that problem with our Launch Primers: everything you need to know (except the spoilers) about a game that's about to be released.

Red Steel 2

Red Steel 2
Wii
MSRP: $49.99 ($59.99 w/MotionPlus bundle)
ESRB Rating: Teen

All Red Steel 2 Content

 
 
What kind of game is it?
 
Red Steel 2 is a first-person shooter for the Nintendo Wii that  mixes guns with motion-controlled swordplay. The first Red Steel was a launch title for the Wii back in 2006, and while it showed brief flashes of promise, the developers still hadn't wrapped their heads around how the motion control should work. Now, it looks like they have.
 
Who's the developer?
 
Ubisoft’s internal Paris studio is in charge of the Red Steel franchise, along with being caretakers of the wacky Rayman Raving Rabbids series.
 
What's the story?
 
Remember the story from the first game? No? Great, because it's completely irrelevant here. Let me allow Mr. Stephen Johnson to describe it to you, as taken from his most recent preview:
 
"You can forget the plot of Red Steel along with the look. Red Steel 2 does not continue the tale of the first game. Instead of a hoary plot with the Yakuza as enemies, Red Steel 2's pulpy action centers on the player as the last of a race of super-samurai (or maybe ninja?) style warriors who fight with katanas and sidearms. Evil villains called The Jackals have stolen an important and deadly sword, and you gotta light 'em up and chop 'em apart to get it back. Along the way, you'll meet up with colorful allies, train up sword and gun abilities, and generally kick ass all over the place. It's not Shakespearean drama, but you won't care; trust me."

What’s new?

If you played the first game, you might immediately notice how different Red Steel 2 looks: instead of a generic/"realistic" visual style, Ubisoft Paris decided to go with a stylized cel-shaded approach that's set in a Western environment. Also new is the use of Wii MotionPlus, which allows for the vastly improved swordplay that finally realizes the first game's potential.

What'd we say?

Check back with TheFeed at 9:00AM PDT Tuesday for our Red Steel 2 review!

See it in action:

 

Red Steel 2 Hands On Preview »


 

Launch Primer: Red Steel 2
http://www.g4tv.com/thefeed/blog/post/703380/launch-primer-red-steel-2/
http://images.g4tv.com/ImageDb3/190311_LGST/red-steel-2.jpg
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