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Morning Hangover: I Don't Get Final Fantasy XIII

sjohnson
47 Comments

Posted March 16, 2010 - By Stephen Johnson

Final Fantasy XIII Screens Are Fang-tastic

I don't understand Final Fantasy XIII. While it's beautiful and impressive in creating a whole universe, it's the most linear, non-interactive game I've ever played. You walk down a straight hallway, meet some dudes, press "X" and the battle eventually ends. I'm like 10 hours in, and this is all the game is for me. Impressive cut-scenes, but no game.

Before Heavy Rain was released, the rap on it was "It's not a game. It's a collection of cut-scenes." I say, Heavy Rain is much more of a game than Final Fantasy XIII.

Help me understand Final Fantasy XIII fans. Tell me what you like about it.

Morning Hangover: I Don't Get Final Fantasy XIII
http://www.g4tv.com/thefeed/blog/post/703240/morning-hangover-i-dont-get-final-fantasy-xiii/
http://files.g4tv.com/ImageDb3/180516_S/Final-Fantasy-XIII-Screens-Are-Fang-tastic.jpg
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Comments are Closed

  • DreamingDarklyRobin

    Play a Wrpg if you want open gameplay.

    Posted: March 16, 2010 11:38 AM
    DreamingDarklyRobin
  • _Ataraxia_

    I don't know if you guys remember, but Final Fantasy has always been, press x and the battle will eventually end. I remember just holding down the x button, not even giving the menu enough time to show up. Of course this was in 7,8,9.

    Posted: March 16, 2010 11:24 AM
    _Ataraxia_
  • seckela

    as many have probably said. Wait till chapter 11, it opens up, you get to grind/explore. Good times ensue.

    Posted: March 16, 2010 10:56 AM
    seckela
  • WheresFluffy

    Im at hour 16 and im loving the game. I really dont mind if it linear and i kinda like it. I just want to know what happens at the end :D Also, at time it may be confusing but to me it get clear at the end of the chapter or the next one.

    Posted: March 16, 2010 10:48 AM
    WheresFluffy
  • DelaSangre

    I'm really getting into FFXIII. I think a lot of people are figuring out the game opens up for them after they hit X hour mark. At first I was playing just to play, but then after 10 hours or so I found I was actually spending 2-3 hours a night (instead of on my computer) playing FFXIII. The story didn't snag me at first, I couldn't connect at all. After about the 10 hour mark though things started to make more sense. It's like all of the linear, boring, incomprehensible parts to this game are at the very beginning and slowly dissolve into great works of art the further you get into the game. Battles go from selecting auto-battle and winning to setting paradigms and actually thinking about an upcoming battle (not just running in and auto-batle, you will die, fast). The story starts out as a puzzle missing 9/10 of the pieces and as you go along you pick up more pieces to figure out what's going on. Character development goes from non-existent to the Crystarium and spending CP to get new abilities, roll levels, stats, etc... as well as weapon and accessory development. Sure there are a TON of common RPG elements missing; open world, towns, a ton of items to customize your character, etc... All of that is unnecessary; how often do you walk over to the edge of the map where nothing exists? How often do you equip a weapon that has inferior stats, looks bad and is obviously useless? How often do you talk to every citizen in a town to learn about the lore of the story? I know I don't; FFXIII got rid of the unnecessary and really focused what it wanted to be, and I think it accomplished that. I look forward to beating this game and hopefully many others to come in the future.

    Posted: March 16, 2010 10:41 AM
    DelaSangre
  • edgeofblade

    This game is a critical litmus test. I despise "real gamer" arguments, but find myself staring down the barrel of one right now:

    * If you are willing to run down tunnels through the scenery for 25 hours, you aren't a gamer. You are a consumer of semi-interactive movies.

    * If you reject the game because you recognize there is no game to be played for the next 25 hours, you are a gamer.

    Heavy Rain is a game, beyond a doubt. FF13... is not.

    Posted: March 16, 2010 10:36 AM
    edgeofblade
  • slacker57

    Does anyone else see a problem with what many people are saying --"Once you get to [the 25-hour mark or chapter 11], it gets better."

    That is a MAJOR flaw!

    Posted: March 16, 2010 10:28 AM
    slacker57
  • fatman2008

    I am having the same issue with it. I am only like an hour in though, and i am finally starting to get sucked in. remember it is supposed to get really good around hour "25"

    Posted: March 16, 2010 9:59 AM
    fatman2008
  • BONERJAM

    After reading and hearing that FF13 was very linear and had no towns I lost what little interest I had. How can you make an FF game linear and how can you take out towns? Nothing about this games sounds like its worth $60 IMO.

    Posted: March 16, 2010 9:24 AM
    BONERJAM
  • stdTrancR

    Dont do what I did and start completely over at chapter 9 (about 20 hours in). You will really be hating yourself....

    However I just got to chapter 11 and I feel like i'm going back to an abusive lover now that the game has apologized. "I'm sorry, please forgive me" - But the painful memories of the first 10 chapters really haunts me. Especially the grueling chapter 10 god please kill me now.

    Posted: March 16, 2010 9:20 AM
    stdTrancR
  • rkmoney

    I'm a huge fan of the series, but I was a little unexcited to get this one until I actually played it. I'm 40 hours in, and even though there are some choices I just don't like, I still like this game a lot.

    In FF13, the plot switches between 2-3 groups of people within the first few hours. For awhile. The series did this before in FF6. 13 is the same as that, but longer and more relevant. 13 can get irritating around the 10 hour mark (whenever you're forced to play as a whiny little kid), but it gets better, especially when they stop teasing you about which characters you get to play as.

    The pacing of the story is good. What I mean is, the plot is completely coherent, well-paced, character-driven, somewhat emotionally engaging, and all that, for the most part. There are also some twists that I wasn't expecting. I think the game is designed to have the plot propel you forward until they reveal the open world aspect of the game, where the players and the characters are taking a break from the plot, sort of.

    I'm okay with the lack of towns, but what I'm not okay with is the lack of mini-games. They have opportunities. In 7, the Gold Saucer was an amusement park that allowed players to play minigames that had been incorporated into the main plot. In 13, so far there has been only one non-main-adventuring mode (you ride a robot for about a minute), but during some cutscenes, I found myself thinking, "this could have been a mini-game". I was playing the God of War 3 demo, and pretty much every cutscene links to a new kind of gameplay. When Kratos Icarus-flies through the vent, it transitions (fluidly) from the player jumping, to the game making Kratos fly, back to the player flying and dodging obstacles. That's an interactive game. I was not excited with GOW3 until I played the demo. So he gets new gauntlets. Big whoop, I thought.. But they are actually fun to use, which no preview could have told me. Still, FF13 is fun.

    The reviews of 13 are a little critical. This game isn't anything it isn't. "There are no horror elements in this game" -- it's a JRPG. Have you played any other JRPG (general rhetoric question)? Because the disc-changing in Star Ocean was completely arbitrary and did detract from gameplay. And that game was basically a lazyman's backtracking adventure across the universe. It was a prequel.

    13 consists of: cutscenes, fights, some exploring, mission hunts, upgrading characters/weapons. But the fights are ridiculously addictive (which is why they could have, but didn't, incorporate a colosseum).

    I'm a huge fan of the series, but if I wasn't, I'd still enjoy the game. The plot works universally, except for some clear Japan moments (in the US, nobody bows in the army, and I don't remember the last time I pounded my heart to express my love to a teenager). The battles are fun, and the pacing is great. Also, all this restriction (just like everything else in the game) is designed to be that way. About 2 hours in, the characters learn to Paradigm shift because of a plot point. They get their first Eidolon because of another plot point. The world is restricted because of the plot points put in place, which will later be replaced by openness because of another plot point. This game is planned, and precise, and if you are willing to suspend your disbelief and just play the game the way developers want you to, it's good.

    Like I said, I'm a fan, and I could talk about this forever, but I won't. Two last things: 1. one of my favorite new aspects is the Paradigm deck, which you will get to fully customize later in the game. Your characters get 6 roles (eventually), and you can assign 6 Paradigms before battle. It's fun to make different combinations of roles and finding out which ones can kill enemies fastest. It's fun to guess and check, to try out new spells, and it's fun to summon. 2. Who the frak cares? Rabanastre was ridiculous HUGE and the only memorable town of ff12. Are people really complaining that there are no towns when they could be like Rabanastre all over again? Really guys? I like walking half an hour to find a save crystal that can teleport me to another exit of the town closer to a guy I have to talk to before I can hunt some monster and then return back to the same place only to walk another half hour to get my prize. The only thing I like more than that is finding out the weapon store on the east side of town half an hour away is cheaper and has more things that the weapon store in low-town, all apart of the same town. At least the 50+ hours in 13 isn't walking around looking for shops and is actually (loosely) gameplay.

    13 could have been bigger with more things to do, but it isn't. But since it isn't, the little things that are there are really good. Imagine the best of the past games in the series, then filter out the bad stuff, and you get some concentrated good fun stuff. You get ff13.

    Posted: March 16, 2010 9:19 AM
    rkmoney
  • asthmagasm

    It's hard for me to gauge where you are at 10 hours, but once more roles start opening up, the crystarium expands and you get to make more use of the paradigm system other than defend and attack that's when the game really started getting fun for me. Really once you hit chapter 11 I feel the game really shines because you see a culmination of everything you learn really come to fruition when you're fighting monsters that are way to hard for you, but you actually can beat them using some of the techniques you've learned (and some that you won't be able to beat at all).

    Like I said it's hard to gauge at 10 hours where you really are; with more detail it would be easier to say when the game really starts becoming really fun, but if you hang in the game will become better.

    Posted: March 16, 2010 9:14 AM
    asthmagasm
  • vferg

    Im almost 20 hours in myself and your strategy by this point needs to really be on point to get by. They really throw some difficult battles in that make you plan out the battle correctly otherwise you really don t stand a chance. In terms of liking this compared to other FF s I absolutely hate it. For what its worth I do like the game, I really wish they stuck a different name on it than Final Fantasy since this is cleary not one. I am excited that I am finally close to the open world parts. I really think they should have sped up the process of you receiving your skills though. I think it was like 10 hours before everything is opened up to you like gaining skills, experience for skill grid, summons, and strategy for fighting. Before all of that opened up it was really boring just walking this linear path and not even gaining skill points for fighting It felt very unrewarding. I will stick with it though, the story is average but after 20 hours of playing I really would like to find out what happens in the end.

    Posted: March 16, 2010 9:10 AM
    vferg
  • Da_Reverberator

    Sorry, just got it, but if you listen to the reviewer in his interview for this site and about every other reviewer whose actually played it, you would have your answer by now. Stop playing to your audience. In the end, you're just adding to the overall stupidity of fanboys.

    Posted: March 16, 2010 9:09 AM
    Da_Reverberator
  • waywardfable

    I personally thought FF6(FF3 on snes) was the best of the series. FF7 was ok, but it all seems down hill from there. Trying to push through FFXIII but its much too linear with no exploration. Though I must admit comba ist getting more interesting though the first 15 hours felt like I'm just spamming a button over and over. I also wish they had they choice between english dub and original japanese audio.

    Posted: March 16, 2010 8:59 AM
    waywardfable
  • BigPoppaChunk

    i just passed the 26 hour mark and the, strategy side ,difficulty and open exploring parts just got huge. smacked me in my face. at times i was playing the first bit and was so sick of cut scenes and the reading oy va.but now it's really hard to put down and i realize it's getting kinda hard not hard but strategic.my only gripe is 26 hours and 8 trophies to show for it so far. if it's a game this big their should be more then 33 trophies in the game. i dont want easy trophies but 17 more would be a better sense of completion.

    Posted: March 16, 2010 8:53 AM
    BigPoppaChunk
  • Chunli

    I'm a hardcore FF fan as well, and I have and played all the games.
    However, I do think FF13 has the worst storyline. Fal'Cie and I'Cie.... really?

    Perhaps if would have been better if they didn't try to throw so much stuff in it.
    Whether or not FF12 is worse I can't decide. Out of all the FFs, 12 and 13 might be the bottom of the barrel in terms of story. At least Bathier was cool in 12, as well as Fran.

    Posted: March 16, 2010 8:45 AM
    Chunli+
  • nvserg

    I started to play this game ever since Sega Genesis came out. I have not seen much change in FF game play and when I mean change, I mean a complete makeover. Maybe its me Im not sure but I kind of grow out of that. That s why I didn t get it.

    Posted: March 16, 2010 8:41 AM
    nvserg
  • Mayhemgrrl

    Well, I guess I'm going to be the first actual fan to comment. :-) To be fair, FF has never been anything but an old school RPG, turn based and story hesvy. In the old days (PS1), the cut scenes were "rewards" if you will, for the gameplay, but now, the gameplay is so similar to the cutscenes, this one does seems to be more of an interactive movie. In the days of games like Elder Scrolls and Fallout, it may seem boring to some people, on a purely linear basis. I'm one of the die-hard FF fans; I even have a moogle tattoed on my ankle; but it does seem rather repetitive to me, also. I think the real joy in this game is the story,how involved you get in the characters, and I like the active time battle gauge. You can make the game more challenging by banning yourself from the auto-battle button. So far I think it's a great piece of visual gaming, similar to FFX. Unfortunately I cut my left index finger (right down to the bone) yesterday, and with 7 stitches there will be no paradigm-switching for me for at least two weeks. :-( Oh, and i don't know if this matters, but I'm a girl who runs a video game store, and I've noticed that a lot of girls are buying and enjoying this game, and it seems like the men are a little more stand-offish about it. A lot of guys wish thier girlfriends or wives were into gaming, msybe this one would be a good one to start them out with?

    p.s. one handed typing sucks!

    Posted: March 16, 2010 8:36 AM
    Mayhemgrrl
  • Arius_de_Galdri

    "Great looking game but it is really not a game, more like a interactive movie"

    And that's fine for games like Heavy Rain and the like, but you have certain expectations from a Final Fantasy game. Really, there has been nothing in any of the Final Fantasies since IX that "feels" like a Final Fantasy to me. All of the newer ones aren't even recognizable from the old, original NES days.

    I'm glad the graphics are good, and I'm very impressed with them, but graphics don't make the game; I'd rather go back and play IV, VI, or eve the original II than play XIII...

    AMdG

    Posted: March 16, 2010 8:27 AM
    Arius_de_Galdri

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