GDC 2010: The Shoot Interview -- Beyond The Rail Shooter


Posted March 15, 2010 - By Jake Gaskill

One of the games Sony used to show off its PlayStation Move motion controller during this year’s Game Developers Conference was XDev Studios’ B-movie-inspired The Shoot. At first glance, it’s easy to assume you know what the game is all about, but as senior producer James Hawkins told G4’s Adam Sessler during the event, there are plenty of reasons why The Shoot goes beyond your typical on-rails shooter.

"Your usual rail-shooter recipe is: shoot five shots, reload, shoot five shots, reload. And we’re very different to that. With the Move controller, moving in the game is a big part of the experience. So it’s much more than shooting. So when enemies are shooting at you, you have to dodge out of the way of the enemies’ projectiles, for example."

GDC 2010: The Shoot Interview »

The Shoot is expected to launch around the time the PlayStation Move is released later this year.

GDC 2010: The Shoot Interview -- Beyond The Rail Shooter


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