GDC 2010: Alpha Protocol Interview


Posted March 12, 2010 - By Stephen Johnson

Adam Sessler caught up with Sega's Matthew Hickman from Sega to talk about Alpha Protocol. The espionage-based RPG differs from its genre-mates in many ways. There are no elves, or swords, and AP also promises a more interactive plot structure.

"Unlike some games that only emphasize endings, we also have a branching middle," said Hickman. "Everything you do causes change within the game. You have different interactions with people, events and places depending on how you choose to go through your missions."

"It's how you choose to do dialog, and also if you choose to kill someone or be non-lethal with people, it's everything culminating together. It's very gray, like the real world. They're real world scenarios, so it's not clear who the bad guy and the good guy, it all depends on you," Hickman told us.

It's also up to you whether you click the video below, but you really, really should.

GDC 2010: Alpha Protocol Interview »

GDC 2010: Alpha Protocol Interview


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