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GDC 2010: Alpha Protocol Interview

sjohnson
9 Comments

Posted March 12, 2010 - By Stephen Johnson

Adam Sessler caught up with Sega's Matthew Hickman from Sega to talk about Alpha Protocol. The espionage-based RPG differs from its genre-mates in many ways. There are no elves, or swords, and AP also promises a more interactive plot structure.

"Unlike some games that only emphasize endings, we also have a branching middle," said Hickman. "Everything you do causes change within the game. You have different interactions with people, events and places depending on how you choose to go through your missions."

"It's how you choose to do dialog, and also if you choose to kill someone or be non-lethal with people, it's everything culminating together. It's very gray, like the real world. They're real world scenarios, so it's not clear who the bad guy and the good guy, it all depends on you," Hickman told us.

It's also up to you whether you click the video below, but you really, really should.

GDC 2010: Alpha Protocol Interview »


GDC 2010: Alpha Protocol Interview
http://www.g4tv.com/thefeed/blog/post/703208/gdc-2010-alpha-protocol-interview/
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  • pipspoolcleaning3

    Great interview, but no footage? Kind of a let down.

    Posted: March 14, 2010 11:47 AM | Reply | Report
    pipspoolcleaning3
  • Sage_Sakyia

    It's not really all that original. the game sounds a lot like Deus Ex, in the respect of being able to choose the path you want to take. Like, go in guns a blazing, or use stealth and take out everyone 1 by one, or hack computers and make turrets/robots kill your enemies, you get the idea. Having 2-4 different routes or "paths" to choose from roughly, with just about every scenario. They're claiming you can play the whole game without shooting anyone also, yeah, the the same was said about about Deus Ex. I'm not bashing the game, in fact, I'm looking forward to it. Just saying, it's not THAT original, that type of formula has been used before.

    Posted: March 13, 2010 6:36 PM | Reply | Report
    Sage_Sakyia
  • aztecyankee

    This games looks great hope controls aren't broken.

    Posted: March 13, 2010 5:29 PM | Reply | Report
    aztecyankee
  • robeman

    These guys actually know what they are doing, they clearly have their specifics down considering they at no point in this said "thats a secret" or "I cant tell you that" meaning they do know exactly what they are doing.

    Posted: March 13, 2010 1:10 PM | Reply | Report
    robeman
  • emiwtsn

    I like Obsidian, glad they've decided to make a leap and create an original IP, hopefully Sega has given them the time to really polish and finish the game in ways Atari and Lucasarts didn't with Nwn2 and Kotor 2.

    http://www.articlesbase.com/ health-articles/acai-optimum-r eview-does-acai-optimum-work-1 956015.html

    Posted: March 13, 2010 2:30 AM | Reply | Report
    emiwtsn
  • Tony267

    I'll believe all this when I see it, but it sounds promising.

    Posted: March 12, 2010 10:04 PM | Reply | Report
    Tony267
  • DarthHerter

    this could quite possibly give mass effect a run for its money

    Posted: March 12, 2010 9:14 PM | Reply | Report
    DarthHerter
  • MaVannas

    Thanks for the update Stephen and good interview Adam.

    Posted: March 12, 2010 6:54 PM | Reply | Report
    MaVannas
  • ThePsychoGamer

    [We're sorry, this part of the comment was cut by sega, we don't feel it will resonate with western Audiences]


    I wonder how sega will screw up this cool concept up?

    Posted: March 12, 2010 5:48 PM | Reply | Report
    ThePsychoGamer

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