GDC 2010: Quantic Dream's David Cage Interview


Posted March 12, 2010 - By Jake Gaskill

Quantic Dream’s thriller Heavy Rain has been selling surprisingly (and encouragingly) well, and the critical response has been quite positive as well. This is great news for video games in general as it could inspire more developers to take chances where they might otherwise have played it safe. It is also welcomed news for Heavy Rain’s creator David Cage for many reasons. Cage shared a number of these reasons with G4's Adam Sessler during this year's Game Developers Conference, and here is one of them:

“Describing the experience that is Heavy Rain has been my nightmare for the past two years, because I had to evangelize it; I had to talk about this game for two years just to make people aware of what we were going...And I really got the feeling that no matter how hard I tried, people could not get what kind of experience it would be. And now it’s really funny to see players...try to explain it to their friends and facing the same issues…Because if I ask you what you do in any shooter, you would say, 'Oh, I shoot and it was exciting because of this or that.' But if I ask you what did you do in Heavy Rain, it’s a difficult question to answer.”

Check out the full interview below for plenty more on Heavy Rain's creation, success and impact on the medium going forward:

GDC 2010: Quantic Dream's David Cage Interview »



GDC 2010: Quantic Dream's David Cage Interview


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