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SOCOM 4 GDC 2010 PlayStation Move Preview

JGaskill
5 Comments

Posted March 11, 2010 - By Jake Gaskill


SOCOM: US Navy SEALs 4 Reveal Trailer »


 
One of the most unlikeliest candidates for PlayStation Move implementation has to be SOCOM: US Navy SEALs 4. This isn’t necessarily a bad thing, it’s just…unexpected. And that can sometimes lead to great things. Or it can end up being a huge disappointment. It’s too early to say what SOCOM 4’s fate will be, but Andrew Pfister recently took the game for a brief spin during GDC 2010, and here's a taste of what he saw:

"On the primary Move controller, you point at the screen to direct your aiming direction; the sub-controller’s analog stick is used for directional movement, strafing in particular. Even though this version of SOCOM 4 is still very much a work-in-progress, the effect was achieved as I ran through the war-torn map."

You can find Andrew's full preview right here. And remember to check out our GDC  2010 page for all the latest news and previews.

SOCOM 4 GDC 2010 PlayStation Move Preview
http://www.g4tv.com/thefeed/blog/post/703152/socom-4-gdc-2010-playstation-move-preview/
http://files.g4tv.com/ImageDb3/204221_LGST/socom-us-navy-seals-4.jpg
BlogThread_703152
  • Chewbaca_The_Wookie

    I agree with wommy. Whats the point of using a motion controler if all you are moving is your fingers and maybe a wrist. Thats no different than the 6 axis controller that sony already has.

    Am interested to see if this application of Move is just merely a novelty or if Sony is going to do something much better with it.

    Posted: March 11, 2010 11:39 AM | Reply | Report
    Chewbaca_The_Wookie
  • river_tron

    When will they learn that FPSs just don't work with motion controllers? It completely sucks actually. Anyone that buys those types of games are not going to play it that way. I can see other games doing fine with it, but come on! Be realistic. It's not going to happen. They should concentrate on other games that aren't Wii rip offs and leave the FPS genre alone. Don't get me wrong here, I'm cheering Sony on (I love my PS3), but it pains me to see them blatantly ripping off Nintendo. At least Natal is doing something different.

    Posted: March 11, 2010 11:12 AM | Reply | Report
    river_tron
  • Atavax

    the most obvious problem is how quickly you can turn around.... if the subcontroller's analog stick is to stafe and move forward or backward, and you aim by pointing at the screen, then you probably have to turn my pointing at the edge of the screen, which really makes turning sluggish... to make a 180, i move my mouse less then a quarter a centimeter... you know how quick that is? you know how slow this is going to be?

    Posted: March 11, 2010 11:11 AM | Reply | Report
    Atavax
  • wommy

    I shouldn't have an opinion before it comes out but, if I'm just going to rest my hands on my lap why won't I just use a controller?

    Posted: March 11, 2010 9:59 AM | Reply | Report
    wommy
  • UltraViolence74

    interesting ideads here. looks a little more stable than a fps on the wii. this footage is pre-alpha s the gfx ar not good yet.

    Posted: March 11, 2010 9:46 AM | Reply | Report
    UltraViolence74

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