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OK Go's music videos can become such impressive viral hits because Internet video can be embedded pretty much everywhere. You don't have to visit OK Go's website, it's just there. That's the same for music and photos, too. Heck, it's true of pretty much every form of media that's not video games. InstantAction is proposing a solution: the embeddable video game.
I saw InstantAction about a year ago while still working for MTV News. At the time, InstantAction was mostly a portal for powerful, modern-looking games to run through a browser. I asked them whether the games could ever be embedded like YouTube. The technology didn't exist a year ago, but the team said it was possible. Earlier this week, however, InstantAction showed me what I was hoping for in working form and I'm convinced it could change games and how we all discover them.
The moment it clicked? When I watched CEO Louis Castle (whose name might ring a bell - he used to head Electronic Arts' now-closed Blueprint studio and co-founded Westwood Studios) embed LucasArts' The Secret of Monkey Island remake into an actual Tumblr blog and start playing the game a few minutes later through the blog. Upping the ante, Castle demonstrated the same concept, except it was Assassin's Creed running through his Facebook account. Assassin's Creed through a Facebook account.
I was already imagining being able to write stories and embed the games I was talking about into the story. That's not the point of InstantAction, but it's an exciting byproduct of the tech.
Ubisoft hasn't signed onto the venture yet, but LucasArts has.
"LucasArts is using the InstantAction platform for online distribution of The Secret of Monkey Island: Special Edition, which is launching soon," said the company in a brief statement.

There are two ways the games are made playable. Castle's steam has partnered with David Perry's OnLive competitor Gaiaki to allow for instant streaming of select games. When InstantAction launches on March 25, the Gaikai technology won't be there just yet, but it's coming in the near future. When it's there, the game will default to checking whether bandwidth is capable of streaming the game instantaneously. If your connection can't handle it, however, it simply starts downloading the game files in the order that will let you start playing as soon as possible. In the case of The Secret of Monkey Island, it was up and running in a few seconds, allowing you to start playing while the rest of the game downloads in the background (it took about 5-10 minutes for Assassin's Creed to download enough data to start playing). There's even a progress meter showing the download in real-time. If you happen to rush through the game and access an area it hasn't downloaded, the game will pause and catch up.
There's much more to InstantAction, especially as it relates to how publishers can take control of the distribution of process of games in relation to brick 'n mortars like GameStop and Wal-Mart, but the biggest takeaway for me was the embedding. It's as effortless as YouTube, too. The HTML code is waiting underneath the game. InstantAction says publishers will dictate if a game can be embedded (and restrict where it can't be embedded), but hopefully most will let gamers go wild with that one.
OnLive has a launch date. InstantAction is later this month. These technologies are moving from potential to real-world applications. Here's hoping they're as exciting to use as they are to talk about.
Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.




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Comments
Displaying 1–16 of 16
Travis0901
come onn what are they working on!? if they are fixing games why not just close certain games and keep this website up!? come on pplz! find a pretty solution without waiting months!
kishaan
Oh, crap, just remembered! Is there a chance of FEL and all those other favorite that we all know and love going consle, like Marbleblast! Zooming around on some new map, on a 360! that would be the day...
kishaan
I only have three questions. The first is, is games like ZAP!(a personal favorite) and FEL also be embeddable? Second, are the sites most emebedded giong to have code, like the savanger hunt where the codes were placed though Facebook and forums? And last, I have a old comp, so i cant play anymore, any suggestions besides destroying it and making my parents by a new one???? Kachan is the username, im out.
golf1052
I have played games on InstantAction before and i can say that the performance is great. The original games downloaded to your computer but ran in the browser. Fallen Empire Legions had an option to run in full screen. The graphics were as good as any game on the market. IA is a great site with a great community. All the games were awesome and the site can only go up from there. I can guarantee anybody that awesomeness will be on the site when it is up.
loucastle
Sorry I have not had a chance to reply sooner. GDC has us all pretty busy.
InstantAction employs multiple technologies to deliver a customer experience that starts with discovering games anywhere you might discover video; in review, on blogs, through facebook sharing, etc. There is a free trial period set by the game creator and provided by InstantAction free of charge. After the trail the game creator can offer an incremental payment plan where the full price is reduced by the incremental fees or they can opt for full payment.
@tragedy93: Actually we have a game server that serves a game through an iframe like a youtube video. Yes, you can play all games in full screen mode with full CPU, GPU memory and peripheral support. There is no virtualization so there is no hit in performance. This includes full support for audio supported by the game so yes, openAL and eax should work as they do normally in a game.
Open GL is supported, again if the game supports it. Mac SKUs are seamlessly supported if the game has a Mac SKU. InstantAction is a progressive download technique so a portion of the game gets downloaded and then runs while the rest downloads in the background.
The download time varies by your connection but we only download a very small part of the game to begin so The Secret of Monkey Island SE downloads in about 3 minutes on a normal cable modem. We have it demoing here on a very busy network in under a minute.
InstantAction is augmented by an agreement with Gaikai for play on systems that can not support the game in question so this lets you play games on InstantAction instantly during free trial period, if you have a good connection to a Gaikai server. Gaikai has not launched yet so for the first few game launches you will need to wait for the initial download which is pretty short. The Gaikai partnership also allows you to play the game when you are on systems that have very little power. Your save game is stored in the cloud so you can pick up an play whenever, wherever if you can get a Gaikai server.
I hope this answers the questions. It may be a while before I can write again but please feel free to post questions!
Lou
Gungan
I for one haaateeee download distribution with a passion. I will not pay money for anything I cannot physically hold in my hands.
Streaming HD video games? Who's going to pay my internet bill after my 40+ hours a week minimum of gaming? Give me a break. I'm referring of course to OnLive. That's not even my biggest issue with the whole idea - which is that I don't physically own the product, can't pass it down to my kids like a book, and have no guarantee that it will be there next week when I want to play it because the servers may go down temporarily, or the company may go out of business and close them down entirely. At that point it's like I've thrown my money down a sewer.
While I'm at first reminded of this scenario when reading this article, InstantAction's embedded games in this particular case seem a little better off only because it's being touted as a try before you buy platform rather than a distribution platform of complete products like Steam or OnLive.
tragedy93
I went by the website and there is far less information there that adresses concerns of the end-user and/or questions of a technical nature there than was posted in this article or the comment section. C'mon...am I seriously the only person interested in this story?
tragedy93
So basically you are making a version of Real arcade for fullsized games and you can embed them like flash gamess. I have a few questions: Can I play games in full screen mode? If I have a good graphics card, cpu, etc. can I max out the settings? Will it have openAL and or eax support? Will openGL titles be playable? Can macs join the gamey goodness this service provides or will it be just for PCs? How much bandwidth does playing Assaisins Creed for an hour consume? How fast does my connection have to be? How fast is the data streaming at? Sorry for so many questions, I am excited about this type of technology and would really like to know more about it. I guess I'll hve to google Instant Action (I bet I get a lot of pr0n hits). I assume there is a website by now?
loucastle
Hi there! This is Lou Castle with InstantAction.
Just wanted to comment here with some details. InstantAction plays any game offered on the service through a browser using 100% of the computers power to run the game. This is what allows games like The Force Unleashed, Assassin's Creed or even Crysis to run as well as they would if fully installed. InstantAction serves games in the same way a YouTube video is served so you can copy a link and paste it anywhere there is HTML. Content creators can offer free trials of full games and set the time for the trial per game. We strongly encourage them to offer free trials and InstantAction pays all the costs associated with them so that gamers can try before they buy. That's the "free" where you don't have to pay $15 a month. :) When you do decide to buy we also offer incremental purchase so if you spend $10 "renting" the price of the game is reduced by $10. We truly hope to change the way games are shared, found and played.
Dibola
Game streaming should be made a option until they talk isp providers {for example: AT&T} to freakin speed up their services.
Sqwigs
That is very interesting and sounds like a new way to get games across to a wider audience.
tragedy93
Didn't Steam start off as a streaming game service? I can remember being able to play games as I DL'd them, it was pretty cool, I also remember that when DRM became widely used companies stopped being very comfortable with streaming games for some reason. Whats going to prompt DRM crazy publishers to use this? It seems a lot more risky than Steams streaming service.
Tim_1138
The internet speed is the biggest thing. And I just read a bunch of articles about ISP's trying to figure out what to do with 100mbps. Like Micheal Jackson would say, THIS IS IT.
P.S. this is so much cooler than the PSWii, and the article ratio is like 6/1
friendofbud666
If they say running through a browser, I pretty much expect it to be like any laggy game on facebook or flash game because that is what I'm used to. Can't really say till I try it though. It seems that certain folks want to push this download content thingy. If I could get unlimited speed and reliability from internet anywhere then it might work. Maybe a gigabit?
Meatball_Mamba
Cool, this seems like the kind of idea Richard Garriott was talking about in his interview with Adam Sessler during DICE.
Snake3169
HHrmm that does look cool but doesnt that mean you'd basically be able to play any game uploaded for free? Or is this gonna be like a charge service I am assuming
Displaying 1–16 of 16