The Importance Of The Game Developers Conference


Posted March 8, 2010 - By Andrew Pfister

GDC 2010As you may have heard, we're en route to foggy San Francisco for GDC. If you don't know what GDC is all about, then this is for you...

What is GDC?

It's the Game Developers Conference, an annual gathering of game developers from across the world. It happens in downtown San Francisco, CA, heart of the "Bay Area" region and home to numerous developers and publishers like Electronic Arts, Double Fine, Sega of America, and many others.

Why is GDC important?

If you're familiar with a typical college lecture, GDC panels are a lot like that -- only way more interesting if you want to know how games work and how they're made. Panels, tutorials, and day-long topic-oriented summits are the heart and soul of GDC, where some truly intelligent people describe their successes and failures and relay their experiences to their industry colleagues.

Keynotes are another important part of GDC. In the past, we've seen some fascinating speeches and presentations from people like Satoru Iwata, Hideo Kojima, Ralph Koster, Phil Harrison, and Shigeru Miyamoto. Keynote speakers usually take this opportunity to talk about larger issues relating to the future of the games industry, or their personal approaches to designing games. This year's keynote will be delivered by Firaxis Games' Sid Meier, the man behind "Civilization."

In recent years, increased media attention has also put pressure on publishers to start showing game demos. We'll be seeing quite a few of these games this week, hopefully in addition to some news regarding Sony's motion controller.

What are the more interesting panels happening this week?

Here are just a few that we're hoping to check out:

Why Do People Buy Virtual Goods?

It's OnLive! Cloud-based Gaming is Here

From Metroid to Tomodachi Collection to WarioWare - Nintendo's Yoshio Sakamoto

Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3

The Complex Challenges of Intuitive Design - Josh Atkins and Peter Molyneux

Blizzard Design Philosophies - Rob Pardo

The Connected Future of Games

Make 'Em Laugh Comedy in Games - with Tim Schafer

What else is happening during GDC?

The Independent Games Festival is being held concurrently with GDC, showcasing some of this year's best indie games on the exposition floor and anchored by the annual IGF awards ceremony on Thursday night. Our very own Patrick Klepek was one of the IGF judges this year!

Where's the best place to get lunch in downtown San Francisco?

Bistro Burger, Mission St. and Main St. Bacon Cheeseburger Royale with curly fries.

Should I take MUNI?

Dear God, no.

The Importance Of The Game Developers Conference


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