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How An Insomniac Games Failure Created Today's Ratchet & Clank

pklepek
22 Comments

Posted February 22, 2010 - By pklepek






How An Insomniac Games Failure Created Today's Ratchet & Clank

Sometimes you have to learn "hey, it's okay to kill your babies." That's what Insomniac Games president and CEO Ted Price told me during an interview at DICE last week in Las Vegas.

Our conversation came about while discussing big topics at DICE 2010, including Remedy Entertainment's decision to axe months of development time spent making Alan Wake open world and Gearbox Software completely revamping their art style for Borderlands durring development. Price encountered a similar choice while developing the game that would become Ratchet & Clank.

"It [Ratchet & Clank] started out as as a game about a girl with a stick running around this Mayan-influenced environment and was probably going to be rated M [mature] if it had ever been released," said Price, laughing. "Not because of the girl but because it was a fairly dark game."

The "girl with a stick" project spent about six months in pre-production before Price began to realize the team at Insomniac Games just wasn't feeling it. He rationalized it would eventually make sense. It wasn't until a meeting with Sony, however, Price realized the real issue: himself.

"I kept pushing it because I felt at the time 'hey, you have to finish what you started' and I hadn't really learned that lesson that 'hey, it's okay to kill your babies.'" he said.

"I hadn't really learned that lesson that 'hey, it's okay to kill your babies."

"When we showed it to Sony, who was our publisher, they said 'look, we'll support you with this, if you wanna release it, it's cool, but we don't think it's gonna do well in the market.'" said Price. "And that was a real wakeup call for me and I had to admit that we needed to kill this one and start over."

The project died on the operating table, but just two weeks later, chief creative officer Brian Hastings came up with the original pitch that would quickly become today's Ratchet & Clank.

"[He] came up with the idea of this this little alien who has cool guns and flies around in spaceships," explained Price, "and when he said that everybody [at Insomniac] said 'that's what we need' and we also at that time realized that we had been straying from our expertise, which at the time was platformers, having done Spyro [the Dragon]."

To succeed, Price argued, Insomniac Games needed to fail. The first Ratchet & Clank was released on PlayStation 2 in November 2002. The series lives on today. Ratchet & Clank Future: A Crack In Time was released on PlayStation 3 last year and the series has seen several spin-offs on PSP.

"It was a really great experience to bounce back from that initial failure and to come up with something that was much better," he concluded.

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How An Insomniac Games Failure Created Today's Ratchet & Clank
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Comments are Closed

  • CrissSkeleton

    R&C is one of my favorite franchises, but resistance is also cool and I hope to hear more about new/another resistance.

    Posted: February 23, 2010 2:30 PM
    CrissSkeleton
  • SteveKB

    I thought spyro was what they were talking about and I was liek D: but now i'm ok but they still kinda let that one go ;p good thing the first three are still awesomeness!!

    Posted: February 23, 2010 1:57 PM
    SteveKB
  • contactone

    Girl with a stick running around Mayan ruins sounds like the game based on abboy with a stick called, ICO.

    Posted: February 23, 2010 10:20 AM
    contactone
  • RobbyMac217

    NEXT ON FOX NEWS...

    Vidoegame creator Ted Price tells gamers "its okay to kill your babies."

    Posted: February 23, 2010 9:56 AM
    RobbyMac217
  • greeknerd

    @ all the people thumbing me down

    Thank you. That teaches me to make a stupid comment. I definetly could have worded that comment better or just not even post it.

    @ kwfang

    I hope for Resistance 3 news as well.

    Posted: February 23, 2010 9:13 AM
    greeknerd
  • kwfang

    when will the announce resistance 3 DX

    Posted: February 23, 2010 8:28 AM
    kwfang
  • moogle515

    Killing babies!? :O its just like dantes inferno!

    Posted: February 23, 2010 12:04 AM
    moogle515
  • mordi

    Thank the Gods for Brian Hastings. Ratchet & Clank is definitely on of my all time favorite series. I would LOVE it if Sony release the original PS2 games on the PS3 in the same manner as they did with the first 2 God of War games.

    Anyone else here with me on that?

    Posted: February 22, 2010 9:51 PM
    mordi
  • MegaMark26

    the series will probably continue but in another developers hands with insomniacs tools. ala spyro. it'd be nice if they continued unless sony or fans demand it be done. i guess like bungie, they want to make another ip.

    Posted: February 22, 2010 8:43 PM
    MegaMark26
  • greeknerd

    Lol. In all seriousness I hope that the series continues. The last one was great.

    Posted: February 22, 2010 5:57 PM
    greeknerd
  • NICEPIE

    What the hell is the point of posting this whole article. We're not interested in this ordeal at this time. We simply want to hear more about GOW3, Edge of Twilight, Splatterhouse, etc. Come on G4

    Posted: February 22, 2010 5:55 PM
    NICEPIE
  • greeknerd

    I never knew that there was a saying "It's ok to kill your babies". Ted Price must be a democrat.

    Posted: February 22, 2010 5:51 PM
    greeknerd
  • Crock-a-duck Enthusiast

    That's a great story and a valuable lesson in pragmatism. R&C is one of my favorite franchises and this is a nice little piece of backstory. Thanks Patrick.

    Posted: February 22, 2010 5:19 PM
    Crock-a-duck+Enthusiast
  • Peatore

    Is it okay to kill other people's babies? I mean, what if you get really hungry?

    Posted: February 22, 2010 5:03 PM
    Peatore
  • SavageHunter

    "it's okay to kill your babies." Can totally be taken out of context...

    Posted: February 22, 2010 4:59 PM
    SavageHunter
  • CrissSkeleton

    Interesting, sometimes you need to fail in order to succeed. Of course you don't always need to fail at something in order to succeed, but I do believe when people fail at something some of those people will also succeed in life.

    Posted: February 22, 2010 4:53 PM
    CrissSkeleton
  • Wozman23

    "It's okay to kill your babies" isn't near as elegant as one of my favorite Micheal Jordan quotes: "I've failed... and that is why I succeed." Same message though.

    Good decision to go with Ratchet & Clank. It has become my favorite series of all time. Plus I would have never played "Girl with Stick." Reminds me too much of a bad experience I had with a prostitute.

    Posted: February 22, 2010 4:20 PM
    Wozman23
  • StrongestSaiyan

    It shows that Insomniac has a good head on its shoulders when people are willing to admit that the project wasn't going anywhere and switched it up. It is probably more palatable to the developers and publishers to stop after several months than to push forward and waste more time and money on a stinker. Even more so if people weren't into making it.


    Although my all time favorite instance of changing from one game to another is still the fact that the initial changes to what was supposed to be Resident Evil 4 were so profound that they ended up giving us Devil May Cry.

    Posted: February 22, 2010 4:11 PM
    StrongestSaiyan
  • Mertz523

    That's a pretty awesome story. Insomniac is my all-time favorite developer and I hold the original Spyro trilogy and the Ratchet & Clank franchise close to my heart.

    Posted: February 22, 2010 3:57 PM
    Mertz523
  • BaLLiN-

    IS there going to be a new Ratchet and Clank?

    Posted: February 22, 2010 3:56 PM
    BaLLiN-

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