Command & Conquer 4 Hands-On Impressions


Posted February 19, 2010 - By G4Sterling

Command & Conquer 4 Requires Online Connection For Stats Purposes

Commanding. Conquering. All in a day's work. Over the years, the Command & Conquer franchise has evolved through many iterations, including the Red Alert spin-offs, but EA LA is bringing C&C back with a proper sequel. Jake Gaskill -- he of the flowing locks -- went to EA's West LA facilities to check out PC-exclusive Command & Conquer 4: Tiberian Twilight. This section caught my eye, personally:

"At the start of a mission, players can choose between Offense, Defense and Support classes, each of which serves a very distinct purpose on the battlefield and consists of unique units, powers and upgrades. One of the intended side-effects of having classes is that it makes the game more approachable for a wider audience. As C&C4 lead designer Sam Bass pointed out, he recently played the entire single player campaign using only the Support class, because, 'I’m a turtle, which means I suck at a lot of the games I make, because they don’t really support turtle play. But this one does, which makes me very happy.'”

C&C's latest version of class warfare, ladies and gentlemen. Check out Jake's preview if you want to know more!

Command & Conquer 4 Hands-On Impressions


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