Richard Garriott: Technology Is The Biggest Barrier To Gaming Storytelling


Posted February 17, 2010 - By pklepek

British Classification Board Gives Heavy Rain 15 Rating

Mass Effect 2. BioShock 2. Heavy Rain. The biggest games so far in 2010 have featured very deep storytelling hooks. But if you look at the top-selling games of all time, whether it's the past (Tetris) or the present (Wii Play), storytelling isn't the focus, if present at all. Ultima game designer Richard Garriott had a theory about that during Adam Sessler's "Hot Topics" session at DICE 2010.

"As I review my 30 year career," said Garriott, reflecting on his history developing story games, "I don't think the market has tended to specifically reward that. I think the reasons why that is true has been the changing technology bases that we [use to] build all of our games. Every time there's a new CD drive, 3D hardware or the Internet ... gameplay tastes tend to reset to quite simple forms of gameplay."

"As long as we're in the Moore's Law era," he continued, "I think those of us who have a passion for storytelling are going to regularly be trumped by gameplay."

Do you think Garriott's onto something?

Keep checking back all week (and next!) for continuing coverage of DICE 2010.

Richard Garriott: Technology Is The Biggest Barrier To Gaming Storytelling


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