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I admit it. I'm a bit fanboyish over Fallout: New Vegas. Fallout 3 is my favorite video game I have ever played, so the sort-of sequel has me in full-on anticipation mode. Sure, it's being developed by a different company than Fallout 3, but Obsidian are awesome, and I don't care; I just want to go back to the wasteland.
One of the things that makes Fallout 3 so epic is the scope of the game: It's beyond huge, and constantly rewards exploration with secrets, surprises and awesomeness. And it's looking like New Vegas will follow in its predecessor's footsteps: Pete Hines of Bethesda Softworks said in an interview with USA Today that New Vegas "is a massive game world that will take you hundreds of hours to explore every nook and cranny."
Oh, I'll be exploring those nooks and crannies, Pete, I'll be exploring them good.
Here are more details on the game, and below is the teaser trailer:




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EKG
It always worries me when companies try to pass off "hundreds of hours of content" as something a good game would have. I do not think it is a good thing at all. All that tells me is that the game is too big, and a lot of things are going to suffer. It takes developers 2 or more years to make 8 hour games with a lot of polish. So, a game that is over a hundred hours that takes about the same amount of time simply worries me. Not to mention, in an open world game, 40% of your game time is spent walking.
Oblivion is a great example. It was a good game, but a lot of things suffered because of its length. Missions were generic, exploration was repetitive. Everything felt under-developed because the Developers had so many things to do in order to create such a massive game that nothing got all the attention it deserved. Fallout 3 fared a bit better, but the game also had a heck of a lot of mechanics that simply needed more time.
I hope they prove me wrong, I really, really, really, really do.
ABabyHippo
Did we ever figure out why the Helgast are in the trailer?
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