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Seeing as today marks the 10th anniversary of The Sims franchise, we thought it’d be appropriate to look back at all the freedom that those games gave us…to be completely wretched human beings. Here are some of the staff’s favorite moments of digital depravity carried out against our Sim friends.
Rob Manuel, X-Play
For The Sims 2: Open for Business expansion, I decided to have a little fun with an old idea. In the expansion, you can open up a shop where people can come and buy flowers or toys. Keep up a good business and you can quickly fill up a room with a dozen or so happy customers. And that’s when you wall one of them up.
I’m talking about “Cask of Amontillado” fun here. As the little Sims went about their business picking out flowers for that special someone back at home, one of their own begged for someone to let them out only feet away from them. I even installed a window so others could see inside as the one poor Sim pissed himself and slowly wasted away. Sure, a couple of them left but then I just lowered all of the prices. No one can resist a good deal.
A friend of mine wanted to create a “Pimps and Ho’s” themed Sim family in the original game. He bought the biggest house on the block. There were four escorts of various appearances, a body guard, and even a pimp to keep them in line. No expense was spared in decorating the mansion with fountains, art, and statues. In the back, there was even a huge swimming pool just waiting for them to flounce around. And then he ran out of money.
When starting a game of The Sims, you only get so much money to buy a house and decorate it. The money also has to cover the essentials like a bed for them to sleep on, a couch just to sit on, or even a refrigerator to keep food in. He had none of these things. His full house of ill repute quickly got tired of standing and started complaining. Then they got hungry. My friend had just enough money to buy a phone and call for one pizza. The single piece of food in the house sat on the floor. Everyone else stood. One of the girls tried to go swimming but got exhausted and drowned. No one could work because they were always tired and hungry. Eventually, they passed out on the street and the front yard.
When swimming, always use the buddy system.
Sterling McGarvey, G4tv.com
I never played The Sims, but my wife used to play it religiously. Rather than attempt to retell the story and mess up a detail, I asked her to recount her tale directly. Here it is:
"I was playing The Sims when I first moved to Rome in 2001 and I created different households with different friends. At some point I realized that one guy was in two households -- and he wasn't even a close friend. He didn't have any right to occupy all that space, so I decided to eliminate one of the two (BTW, I can't even remember the guy's real name, all I know is that he went under the nickname of Junkie Dolphin on IRC -- ever read William Gibson?).
"So, I lure Dolphin in the garden, I build four walls around him -- no door -- and wait for a couple of days for him to die. When he's close, an option pops up asking me if I want Death to spare his life, but of course I click the 'No' button. So he dies and in his place there's an urn. I remove the four walls, sell them for a small profit and wonder what to do with the urn. I decide to put it on my Ikea kitchen table (at that point I was downloading user-made furniture like crazy), since it's the only empty space I have in the house.
"But that creates another problem: every time a visitor drops in, first thing they do is going straight to the kitchen and crying on the urn. I get SO annoyed that we can't have a proper party anymore that I end up selling the urn for five bucks. Goodbye, Junkie Dolphin. I hope the guy is still alive and kickin' in Rome."
Jake Gaskill, G4tv.com
I actually played the Sims 2 quite a bit when it came out, and designing houses quickly became somewhat of an obsession of mine. Eventually though, like most people who play the game, I started to have rather dark visions relating to the fates of the Sims I had created to populate my town. So I came up with a little story about a guy, fresh out of college, who moves into this small town, finds a nice little starter home for himself and starts work as a security guard (or something similar. I don’t remember exactly.)
A few weeks pass without incident until one day he wakes up to find that his one bedroom, one bathroom home has transformed into a giant glass cube. Since having a guy slowly starve to death wasn’t all that interesting, especially to the rest of my town’s residents who would walk past his house everyday, I decided to drop in a fridge, a table and a chair every once in a while, and then take it all away after he had eaten and placed his dirty dishes/trash on the floor. After a while, his cube became a rancid, toxic, boxed-in waste dump. And of course, it was on display for everyone in the town. Strangely enough though, no one seemed to be all that concerned about it, which I felt was kind of messed up. I mean, here I go through all this trouble to create this vile, offensive and maniacal display, and they don’t even have the common courtesy to acknowledge it? I mean, really!
This went on for a rather long time, until one day, the dude’s house changed back to normal, all of the garbage and waste disappeared and all was right with the world. He found a new job, he made new friends, none of whom had heard about his nightmarish experience (or if they did, they never mentioned it), and that was that.
Man. The Sims is so great.
Stop, drop, and die.
Stephen Johnson, G4tv.com
When The Sims first launched 10 years ago, I was amazed by the idea of the game. A complete social interaction simulator where you manage other people’s surrounding, emotions, bodily functions, friendships, and personalities seemed like magic more than a video game. But then I installed a copy on my iMac, and it took me about three hours to realize that I’m not interested in managing my own bodily functions and relationships, let alone some imaginary person’s, and for all the options and complexity of The Sims, it is, essentially, a dollhouse. Like any dollhouse, the real fun comes in creating private narratives for the fake people you lord over. So my Sim turned to murder.
My main Sim, Doug, began his Sim-life as a family man. He tried hard to fit in, wear nice clothes and not piss in the corner, but he soon found his high-paying job, trophy wife and tasteful interior design stifling. Get up. Go to work. Come home. Turn on radio and dance. Sleep. Repeat. Forever. “Is this all there is?” Doug asked, his existential disappointment in Sim-life mirroring my own disappointment in The Sims.
So Doug built a shed in the backyard, four bare walls and a door. At first he wasn’t sure why, but one afternoon, he lured his wife inside the cell, then Doug and I replaced the door with a wall, imprisoning Deborah inside forever. “Is this some kind of a joke?” she seemed to ask. But it wasn’t.
Doug and I watched Deborah’s happiness and health meters empty out. Clinically noted her mortification at having soiled herself (we’re embarrassed to the last; even when death is certain), and listened to her screams. Eventually, she was too weak from hunger to scream anymore, and then she was gone, and Doug, briefly satisfied, went to bed.
But eventually the itch returned, so Doug made new friends of all kinds, inviting them into his home and his backyard. “Say, Doug,” they seemed to say in Simlish, “Why do you have so many headstones in your yard?” Doug chuckled quietly as the answer slowly occurred to them.
Sadly, The Sims only offers a few ways to kill, but Doug made do. Soon the shed was replaced by a pool with no ladder. Doug installed a faulty stove designed to catch fire in a “guest house” decorated with hundreds of paintings of clowns.
Like everything else, Murder offers diminishing returns. The thrill of the first death isn’t matched by the second, and once you’ve killed 20 or 30 people it becomes routine, and the terrible boredom returns...
...Both Doug and I were surprised when the ghosts began to gather.




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Comments
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jdeel14
I once accidentally ordered a mail-order child from the adoption service. I decided that I didn't want the child so I sent her outside and locked the door. Her fun meter fell first, so, out of pity, I placed a solitary swingset outside so that she could enjoy herself to the end. After a while though, she had to go to school, where they fed her, so I let her back into the house and treated her like she was my own until Friday night, at which point I did the same thing again. Social services then eventually came to get her Sunday night, but I decided that I couldn't let the social worker live to tell the tale, so I walled both her and the child up, where they eventually perished, crying and cradled in each others' arms.
REV EFFECT
In the sims 2 i made a sim named jack who was the local dj for all of the parties in the neighborhood. He was friends with just about everyone and of course i eventually got tired of him and decided to murder him by making him skydive off of a high diving board onto a tiki torch in the middle of the dance floor. actually im not sure if i did that in sims 2 or a different one but it was funny as hell because all of the other sims kept on dancing and didnt cry until after they were done.
jazBuddha
I cannot recall if it was the original game or one of the expansion packs but I found it much more expedient in murdering sims by using fireworks indoors. I could purchase individual rockets and place several in a row in a closed of room and forcing my sim to set each off one at a time. each one would explode and eventually my sim would die in an unexcapable chamber of fire. good times.
Owaah
My God, it's like digital torture porn. You people are sick! Ha Ha!
anytwo
I preferred to build a room with stairs up to the roof, make them walk up there and then take away the stairs. It was nice when there were two or three of them up there so everyone could see them - lol
buiman11
Wow, that was deathly. I never really enjoyed killing my sims on the pc. the sims 2 on gamecube i had no problem with. just turn the lights on the DJ booth a couple of times and your fried.
GamerJoey
Haha this is awesome. My friend and I would throw a party, order pizza, put the pizza in the guest house (so everyone is lured there), then light the fireplace and get out. Then we would get rid of the door and let the fire get to the 100 rugs and 100 tables we put in there. Then it would spread to the sims. Haha I dont even remember how many tombstones were in our backyard when we were done
Bonkoro
I always preferred finding a tall building in GTA or Saints Row 2 with my trusty Sniper Rifle. The sound of the breeze, the distance from the busy street down below.... I don't know. I just found it more calming and relaxing then setting my sims on fire or building walls. That required too much work. Heh. To each his or her own.
cryfordawn
I like the guy that says computer are expensive right now? What foreign country are you living in because computers are at its all time cheap level right now
{RoFL}FireMonger
@xl7717
Actually that's a popular misconception gaming pc's are cheaper usually to just upgrade but even to buy everything i'ts not that bad, I was currently pricing out a gaming pc for both my friend and girlfriend
and the price was 529 for a really kick ass gaming pc that can run crysis, probably cheaper too if you live in the states
xL7717
This article proves how epic The Sims franchise is. lol
Kidding aside, The Sims is my absolute favorite computer franchise. It sucks though that my computer can't play The Sims 3. I'll probably never be able to play it either, since new computers are extremely expensive.
sodared
lol
You are all sick, twisted, & disturbed! Now go and torture/kill someone and giggle in delight.
oXb3
I've been playing since its release day and loving every minute of it! ^_^ Let There Be Sims!!!
Thakker
Can you do something on sims like, create rooms in teh cellar and have kids from your kids?
PCTech714
"Like everything else, Murder offers diminishing returns. The thrill of the first death isn t matched by the second, and once you ve killed 20 or 30 people it becomes routine, and the terrible boredom returns..."
Am I the only one a bit worried that this sounds like it comes from personal experience?
G4 Employees: if Stephen, carrying bricklayer tools, convinces you to walk into the janitor's closet, don't do it! :)
Great article, btw! I was just telling a friend the other day about my sadistic Sim-torturing. I'm inspired to reinstall Sims 3 now.
RockieOllie
The Sims is a murdering simulation game. Over 1000 possible facial combination, over 1000 ways to die. (okay i gas-ed it up a bit)
Norskyflo
Ahh haha. I had the classic version of sims. MY torture was a little different, I would build the biggest square house I could make for room for a few other things. I would then make a death room, my sims feared it above all other rooms. Outside the "Warehouse" I had a line of lawn gnome stations. I would create charecters and force them to make me TONS AND TONS of lawn gnomes which I would adorn in my land gnome warehouse.
Once the sims got tired of working they would be sent off the the death room full of fire works and furniture. Im a terrible person after collecting two floors of lawn gnomes I put the game to rest.
poppabeer
sigh... good memories i remember when i got the best idea to kill one of my sims called china, she was a good ole gal always happy always clean never late to work and fed her family very well...but her husband russia was getting tired and bored of his quaint life and no thrills.. so like doug up there he grew an itch and decided to have fun with his family. so one day he decided to call his wife into the kitchen and step into their new glass room.. right next o the kitchen table. and as she comes in he tells her to stay cus he has a gift for her birthday. so he leaves the room builds another glass wall. so as the day dragged on she begins to get hungry as does the family and so russia decides to make hamburgers and brings them to the table and the kids yell with happiness and begin to eat upon seeing this china begins to gt hungry and russia chuckles as he bites into his burger and tells his wife come on eat up ... so days go by and many meals china begins to starve and is always hungry and to make her feel better russia decides to hold a party and invites the neighborhood and makes all kinds of food and builds two more tables around her to let her have company. and everybody parties as she yells for food and they all laugh saying she is ugly and smells cus she just pissed her self. and she dies hungry and on her birthday no doubt..
as the day ended russia thinks back on their relationship and feels satisfied but he feels sad when he wakes up the next morning and calls his son into the glass room for a little talk...
skinjob
so I wanted to make a haunted graveyard so I would make family after family and place them in this one house that was just 4 walls and a roof with no lights. so before long I had something like 40 headstones in the lot. I thought it was the perfect number, time for me to redo the house. so I made my four walls more hospitable added a bathroom and a bedroom and a kitchen and flooring, soon the death chamber was a nice little home with a view of headstones, so I moved someone inn. His name was Jim, and he was the caretaker of my graveyard, but as soon as he moved in the ghosts went crazy. He couldn't do anything without being scared by one of the 40 ghosts. open a door? scared by ghost. Eat? scared by ghost. Clean? scared by ghost. Take a shower? scared by ghost. Sleep? scared by ghost. soon he was just sitting in the corner getting repeatedly scared by ghosts until he just died from starvation. I tried three more caretakers and the longest anyone lasted was 3 days.
The_ULTRA_beast
I think i've gotten like 32 graves in one house. Nobody comes around much anymore (:
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