The poor critical and commercial performances of Capcom’s Bionic Commando and the recently released Dark Void have caused the publisher to reexamine how it handles development of new and existing properties.
Capcom tells GamesIndustry.biz that while Bionic Commando "demonstrated the difficulty of outsourcing the development of new title to overseas companies,” the publisher plans to “continue using these alliances." This could prove difficult in the case of developer GRIN, considering the studio closed down following the release of its Bionic Commando reboot last year.
The poor reception of Airtight Games’ Dark Void, coupled with BC, has driven Capcom to consider keeping new IP development in Japan, while "Overseas companies may be used mostly to develop titles for existing game series with well-established characters and universal themes."
Considering that all of Capcom's most successful franchises have been developed by their Japanese-based studios (Street Fighter IV, Lost Planet, Resident Evil), this restructuring hardly comes as a surprise. The first real test of the new approach will be Dead Rising 2, seeing as it was co-developed by the Canadian-based Blue Castle Games.