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Bungie Says Halo: Reach 'Not' A Project Natal Game

pklepek
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Posted February 1, 2010 - By pklepek


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Bungie Says Halo: Reach 'Not' A Project Natal Game

It remains to be seen how much Microsoft pushes Project Natal with its existing game franchises like Halo and Gears of War. Bungie has expressed interest in examining Project Natal's technology for inclusion in any future releases, but the company issued a seemingly conclusive response Friday to the question of Project Natal in Halo: Reach. The answer is no.

"Truth: Halo: Reach is NOT a Natal title," said Bungie in the studio's most recent weekly update, "and is being developed expressly with the traditional Xbox 360 controller in mind."

The possibility of Project Natal support was raised after a screen shot from Halo: Reach was released with a bizarrely placed cross-hair. Bungie claims it was the result of a known glitch.

"You won’t be perpetually leaning to the left nor will you be navigating multiple cross-hairs for various purposes," said Bungie. "Truth be told, it’s just a good ole fashioned bug. Bug #15163 to be exact."

There's no reason Halo: Reach couldn't include some base level of Project Natal integration (navigating the interface, for example), but release dates for both Halo: Reach and Project Natal are unknown. If Halo: Reach is released fairly close to Project Natal, who knows?

Source: Bungie

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Bungie Says Halo: Reach 'Not' A Project Natal Game
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  • UNO_Sebastian

    You win some, you lose some...

    Posted: February 11, 2010 5:28 PM | Reply | Report
    UNO_Sebastian
  • AnomalyOfMax

    Dude it would be so cool if it was NATAL

    Posted: February 2, 2010 3:37 PM | Reply | Report
    AnomalyOfMax
  • Evimaki

    Thank you Bungie, I believe they may be one of the few companies that actually give a crap as to how well the game is developed. :) Hooray Bungie!

    Posted: February 2, 2010 4:55 AM | Reply | Report
    Evimaki
  • Cathartic Denoument

    Of course Bungie wouldn't pull something crazy like that - thats called fan-base suicide/genocide.

    And osubluejacket already mentioned why Bungie wouldn't do that:

    "...especially games deep in their development cycle (like 'Reach')."

    Posted: February 2, 2010 1:51 AM | Reply | Report
    Cathartic+Denoument
  • cooperjs1

    Thank God it's not a "NATAL" game! Thank God I say!

    Posted: February 1, 2010 3:15 PM | Reply | Report
    cooperjs1
  • cooperjs1

    Thank God it's not a "NATAL" game! Thank God I say!

    Posted: February 1, 2010 3:15 PM | Reply | Report
    cooperjs1
  • gorestorm

    I'm a little disappointed that Reach will not be supporting NATAL, but osubluejacket is right if Microsoft doesn't develope the game around NATAL the game will most likely be worse than some of the Wii games out now.

    Posted: February 1, 2010 1:39 PM | Reply | Report
    gorestorm
  • xN7 SNiiPer209x

    I have to see a good really being played for me to trust Natal, I see potential but I am not convinced yet.

    Posted: February 1, 2010 1:23 PM | Reply | Report
    xN7+SNiiPer209x
  • fluttzie

    Good

    Posted: February 1, 2010 1:06 PM | Reply | Report
    fluttzie
  • Broheimer

    bbonds756 you would pick the ps3 wand because you are a fanboy. If I had a choice I would say do away with any motion controllers well for the ps3 and 360, the wii does it and the only games you seem to get are wii sports and resort type games no games that actually seem like a game except for mario, metroid and zelda but they come around once or twice during that nintendo console generation.

    Posted: February 1, 2010 12:33 PM | Reply | Report
    Broheimer
  • bbonds756

    Natal can never be used in hardcore games, even the devs admitted it a while back. The only way it would work is if they added a slim controller which would make it just like what sony is doing now.

    Wii= wand
    360= camera
    PS3= camera + wand

    I dont think I will like ether, as I do not really like the wii. But if I had to choose I would pick the PS3 since it uses both in conjunction with each other.

    Posted: February 1, 2010 12:06 PM | Reply | Report
    bbonds756
  • EliteBAMF

    I'm really dissappointed about Natal. It was going so well then they reveal it takes up 10-15% of the processing power and thus ensured no hardcore games could utilize it.

    Posted: February 1, 2010 11:51 AM | Reply | Report
    EliteBAMF
  • TurnBackThePendulum

    Can't wait for Reach to come out. Kind of glad it doesn't have natal in it, I really can't imagine how you would play it.

    @Osubluejacket
    Off subject but was Twilight Princess designed for the Wii or Game cube in mind because I have the guide book it mainly focuses on the Wiis part and the motion control is really good. Though I remember before it came out it felt like it was mainly for the game cube and the wii got a port.

    Posted: February 1, 2010 11:20 AM | Reply | Report
    TurnBackThePendulum
  • xN7 SNiiPer209x

    this looks so much better than any other halo game. i might actually buy it....halo 3 was horrible.

    Posted: February 1, 2010 10:54 AM | Reply | Report
    xN7+SNiiPer209x
  • osubluejacket

    If there's one thing that Microsoft should learn from Nintendo, it's that you can't shoehorn motion controls into every game... especially games deep in their development cycle (like "Reach").

    Successful motion control games need to be built from the ground up with motion controls in mind so that the gameplay feels organic.

    I'm excited to see the potential of Natal, but hope that Microsoft does it justice with games that are designed specifically for it.

    Posted: February 1, 2010 10:51 AM | Reply | Report
    osubluejacket

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