It remains to be seen how much Microsoft pushes Project Natal with its existing game franchises like Halo and Gears of War. Bungie has expressed interest in examining Project Natal's technology for inclusion in any future releases, but the company issued a seemingly conclusive response Friday to the question of Project Natal in Halo: Reach. The answer is no.
"Truth: Halo: Reach is NOT a Natal title," said Bungie in the studio's most recent weekly update, "and is being developed expressly with the traditional Xbox 360 controller in mind."
The possibility of Project Natal support was raised after a screen shot from Halo: Reach was released with a bizarrely placed cross-hair. Bungie claims it was the result of a known glitch.
"You won’t be perpetually leaning to the left nor will you be navigating multiple cross-hairs for various purposes," said Bungie. "Truth be told, it’s just a good ole fashioned bug. Bug #15163 to be exact."
There's no reason Halo: Reach couldn't include some base level of Project Natal integration (navigating the interface, for example), but release dates for both Halo: Reach and Project Natal are unknown. If Halo: Reach is released fairly close to Project Natal, who knows?