It’s probably fair to say that fans of multiplayer first-person shooters aren’t nearly as jazzed up about BioShock 2 as they were/are about Infinity Ward’s Modern Warfare 2. Still, there’s a good chance that the revelation that 2K Marin’s continuation of the BioShock saga will not include LAN support or dedicated servers for multiplayer might cause at least some frustration to surface among multiplayer devotees.
During a Q&A session hosted by the game’s official blog, The Cult of Rapture, the developers explained the reason behind the omissions, saying:
"There is always a finite amount of time for the development of a game…Either you try to do everything and so nothing feels finished or you focus your efforts to do a smaller number of things really well like an accessible online experience. We chose to spend the time we had creating a solid game foundation and unfortunately that did not include LAN play or dedicated servers.”
Another notable bit of multiplayer info revealed in the Q&A is that there are no non-ranked matches. Of course, as Brian Leahy pointed out, it’s hard to imagine gamers who will want to play BioShock 2’s multiplayer really caring that much about protecting their rank. If you feel like "practicing" though, you'll still be able to create private matches with up 10 other players, but that will still affect your overall ranking.
Does anyone who is interested in playing BioShock 2 multiplayer care about the lack of LAN support or dedicated servers?
Source: The Cult of Rapture