Last month, Rockstar Games announced it was letting gamers vote on three unlockable bonus outfits that would then be offered as an in-game unlockable item for those who preorder a copy of the developer’s upcoming western title Red Dead Redemption from GameStop.
Today, Rockstar revealed what these three bonus outfits are as well as the skill boosts they provide in the game. The first is the Savvy Merchant, which gives you a 50 percent discount on all gun purchases. The next is the Deadly Assassin, which halves the recharge time for “Dead Eye” targeting. And finally there is the Expert Hunter, which will pocket you twice as much cash for the skins and hides you collect.
While I was initially intrigued by Rockstar’s approach to the rather lame preorder bonus fad that’s become so annoyingly popular these days, I realize now that this voting approach means that there will be some players who preorder the game that are going to end up with a bonus item they don’t want. In other words, it will just be like every other game that offers preorder bonuses.
Here’s a quick suggestion that would avoid all of this unpleasantness: stop offering items to some people that significantly change the gameplay experience simply because they preordered the game. Just because someone doesn’t preorder your game doesn’t mean their purchase a day, a week, a month, a year later doesn’t count. They’re still supporting your game, your studio and your livelihood. Why should their gameplay experience differ (in the case of Redemption, be more challenging since they won’t receive the skill bonuses associated with these outfits) simply because they didn’t preorder the game?
Am I wrong?
Source: Rockstar Games