X

Five Years After Resident Evil 4

G4Sterling
55 Comments

Posted January 20, 2010 - By G4Sterling


  • Videos
    (7)
  • Screenshots
  • Cheats and Walkthroughs





Resident Evil 4It doesn’t seem like a half-decade has passed, but Resident Evil 4, Capcom’s survival horror opus, dropped five years ago on GameCubes across North America. It marked a dramatic transformation for the series and profoundly influenced action games for years to come. Although the subsequent sequel lacked the impact of Leon Kennedy’s long adventure through a parasite-infected Spanish countryside (also, Internet race relations experts: Spaniards =/= Latinos. Carry on shooting infected folk of all backgrounds), the balance of fast-paced action and new methods of making you...nervous were on display. Resident Evil 4 is undoubtedly one of the finest games of the last ten years. Here’s why:

Why It Was Successful

Although the series lived on through spin-offs such as Code Veronica and Resident Evil 0, RE4 marked a genuinely dramatic change for the series. Although it was a risky venture, the game toyed with two previously effective gameplay conventions seen elsewhere: the over-the-shoulder shooting angle (famously seen in the Splinter Cell series) and quicktime events (used frequently in the Shenmue series). Combining those with a pack of “zombies” as vicious as the likes of Hunters in the prior games, and you had a recipe for tension.

Yes, Capcom lost fans, most of whom bellyached their way through every bit of Resident Evil 5 coverage, but they gained plenty of new fans by streamlining the experience, jettisoning the archaic “tank controls” and delivering a 20+ hour string of setpieces. In other words, RE4 exemplified the reinvention of a franchise. To this day, no one has rebooted a (potentially) waning game series with the degree of depth that Capcom performed on Resident Evil.

The Effect You See Today

Aside from kill.switch (and to a lesser degree, Bionic Commando), RE4 was arguably the most influential game on Epic when the development team set out to make Gears of War. To this day, the average third-person action game borrows heavily from RE4’s targeting system as a shorthand for conveying a simple idea: Here are enemies for you to focus upon and take down.

A few months before God of War brought QTEs to mainstream consciousness, Capcom’s game was showing off how to blend the feature effectively into boss battles (admittedly, God of War only had a smattering of boss fights compared to RE4). Love ‘em or hate ‘em, they’re a standard of gaming today. RE4 had a big hand in that.

In addition to the standards set for action games, RE4 set another precedent that echoes to this day. Third-party exclusives on Nintendo platforms don’t always stay exclusive. Millions of gamers might have copies of the game with an “Only on GameCube” label, but Capcom was showing off trailers for the PS2 version a few months later at E3. Despite some sales success on Nintendo’s platform, the move to a platform with a wider install base of hardcore gamers could only help Capcom. Lesson (one that publishers are still learning) here: If you’re a third-party publisher making exclusive games for Nintendo platforms, you’ve got an uphill battle ahead.

Plus, the game made running zombies mainstream.

Resident Evil 4

What’s the Definitive Version to Play?

Depends who you ask. I recognize that purists love the GameCube version, while other fans swear by the Wii Edition. Personally, I’ve always felt that despite the technical shortcomings of the hardware, the PS2 version worked for me, plus the extra content was a great bonus. Also, I remember it looking great when I put it into my 60GB PS3. But that’s just me.

Matt Keil, X-Play: GameCube. Nothing that was added in subsequent versions was worth the downgrade in visuals (PS2) or controls (Wii). Plus, I have always enjoyed Capcom games in their initial state before the milking process has begun, and RE4 was no exception. In particular I could never stomach the PS2 version. The downgrade in geometry and texture detail is just unacceptable to me.

Mike Benson, X-Play: I was pretty skeptical about Resident Evil 4 on the Wii. I had played through the GameCube version about five times, and I figured this would be a lame rehash with crappy light-gun controls. But once I played it, I started to feel like it was the true, intended version of the game. Moving and aiming felt intuitive and sharp, and I almost wish they would re-do RE5 on the Wii. Except that game sucks.

Mike Demski, X-Play: You can plug in a GameCube controller for the Wii version. Best of both worlds!

Patrick Klepek, Sr. News Editor: When it comes down to it, the differences are quibbles. Who cares how you play it, as long as you play it?

What do you think?

Five Years After Resident Evil 4
http://www.g4tv.com/thefeed/blog/post/701975/five-years-after-resident-evil-4/
http://files.g4tv.com/ImageDb3/187605_S/Resident-Evil-4.jpg
BlogThread_701975
  • taytay58

    Well the first difference(and only) diffrence i knew is (im not sure about wii) the gamecubes separate ways says hook shot ut ps2 says grapple gun ZELDA REFERENCE

    Posted: May 18, 2011 4:54 PM | Reply | Report
    taytay58
  • Jayson619

    I have to agree with Sterling hands down for choosing the PS2 version over the other two. Even myself. The PS2 controller flawlessly handles Leon better that the Gamecube version which to me was more clumsier. Gamecube I do admit looked sweet but only on the graphics but the controller was totally crap.

    Wii I also have to praise it. Played it too and am very close with the 'Wii-chuck' or whatever! Can get 100% accuracy too if used properly!

    Overall IMO the PS2 version pwns hands down! No because of fanboyism issues but quality and where the series truely belongs to.

    Posted: January 25, 2010 12:03 PM | Reply | Report
    Jayson619
  • brokeheart

    It's funny because Gameinformer gave this game a "High" in re-playability and in the descriptions of all the levels of re-playability Gameinformer says: "High- you'll be playing this five years from now." I like the Gamecube version because it keeps the familiarity I get from playing a game I love. As for the wii version, i never gave it a fair chance. I started playing it and realized that I didn't want to start over my game and have to unlock all the things again.

    Posted: January 25, 2010 5:20 AM | Reply | Report
    brokeheart
  • bestsnowboarderuknow

    I cant believe I haven't played this game, I loved RE2 and I don't see why everyone hated 5 so much I thought it was pretty fun.

    Posted: January 25, 2010 4:56 AM | Reply | Report
    bestsnowboarderuknow
  • Symicide

    lol i got RE4 a couple weeks before it came out. (don't ask how) =^.^=

    Posted: January 24, 2010 9:45 PM | Reply | Report
    Symicide
  • NelTuEspada

    I played this game on every system its available and I absolutely love it <3

    Posted: January 24, 2010 7:00 PM | Reply | Report
    NelTuEspada
  • spacemonkey086

    PS3 really needs to add backwards compatibility to the slim. Either that or add some sort of "games on demand" like xbox live. PS2 has one of the best selections of games, its a shame people who may have missed them can't play them on the new console.

    Posted: January 24, 2010 5:34 PM | Reply | Report
    spacemonkey086
  • SpooderW

    I prefer the GameCube version. But they are all great! (I've played the PS2 version but not the Wii one...)
    So many fond memories of this game. And yes, I still play it...

    Posted: January 24, 2010 12:57 PM | Reply | Report
    SpooderW
  • mark82234

    wii for shure

    Posted: January 24, 2010 9:08 AM | Reply | Report
    mark82234
  • >> Renan <<

    Nosssa Cara Muitoo bom Fecheii Mais D 16 vezez

    Posted: January 24, 2010 7:44 AM | Reply | Report
    %3e%3e+Renan+%3c%3c
  • Keine_Lust

    PS2 edition dudes it was so awesome of a game. need to come out with a special edition for the PS3.

    Posted: January 24, 2010 5:04 AM | Reply | Report
    Keine_Lust
  • Bulbachar

    I really enjoyed RE4 on the GCN and even bought it a second time on Wii. When I bought an Xbox 360, I had RE5 in mind as the biggest reason for doing so, but later found out that there were better games. RE5 wasn't bad, but wasn't an amazing game. The problem came in the fact that they didn't work on improving over the older game mechanics. I played through a game like Dead Space and realized just where Capcom had gone wrong. They never innovated with RE5 like they did with RE4.

    Posted: January 24, 2010 3:11 AM | Reply | Report
    Bulbachar
  • SDwiz

    I remember when it came out for the Gamecube,then for the PS2.I was hoping that it came out for the PS2,cause I didn't own a Gamecube.I still say it's one of the best in the Resident Evil Series,and it still is.

    Posted: January 24, 2010 2:32 AM | Reply | Report
    SDwiz
  • VocVon

    Oh man I want all my old systems back. I would buy a buy a house if it ment it came with this game and something to play it on.

    Posted: January 23, 2010 10:28 PM | Reply | Report
    VocVon
  • chuckdogg1994

    capcom lost some fans because they didn't get the feeling that they were REALLY fighting zombies just some people with a disease or serious counseling. But its a really good game they just need to give it a chance im pretty sure they didn't even finish the game cuz there's some pretty weird stuff in that game LOL

    Posted: January 22, 2010 7:30 AM | Reply | Report
    chuckdogg1994
  • imdave

    RE4 was great, the controls while not perfect were OK at the time. RE5 however, released 5 years later basically has the same control scheme and shows its age.

    Posted: January 21, 2010 8:35 PM | Reply | Report
    imdave
  • Alienkid

    Where is everyone getting that RE5 sucked from? Is it supposed to be bad because it isn't RE4?

    Posted: January 21, 2010 4:02 PM | Reply | Report
    Alienkid
  • NUKEMANN1995

    What patrick said, this game is a masterpiece

    Posted: January 21, 2010 2:36 PM | Reply | Report
    NUKEMANN1995
  • RTR

    I think what didn't work in RE5 is that
    A.) You were never alone or with someone useless in a fight, unless you count Sheva's terrible AI. The tension of being truly helpless and on your own was nearly gone.
    b.) Halfway through the game it feels less like survival.horror and more like an average third-person action game. By that point, every other enemy had a gun.
    c.) After everything Capcom did to dismiss all racial accusations, they revealed a level filled with natives with grass skirts and spears. Then there's Sheva's alternate (sexy) outfit.
    Even to this day, RE4 is still one of the best games I've ever played. The atmosphere, the set pieces, the bosses... it was all damn near perfect and really some of the best stuff Capcom has ever put out. For the next game, they should go back to this.

    Posted: January 21, 2010 2:30 PM | Reply | Report
    RTR
  • BlackDragon110

    For me it's the GameCube version. The graphics were the best on the Cube which could really be seen with the Quicktime events vs the PS2 version. The PS2 verison are pre-rendered which is why the specail outfits wouldn't show up doing Quicktime events. The Wii version is the best of the Cube and the PS2 version but for some reason I couldn't get into it the way I can the Cube.

    Posted: January 21, 2010 2:03 PM | Reply | Report
    BlackDragon110

Add a Comment

Limit 5,000 characters | 5,000 characters remaining
Log in to Comment
Post to Facebook
Post to Facebook

SPONSORED AD

ADVERTISEMENT

Blog Tags

g4tv.com

  • Kevin Pereira's Last Walk Through Attack Of The Show

    Posted: Yesterday 5:30 PM

    23,393 Views | 03:38

    5 / 5

  • Joe Rogan Returns To AOTS

    Posted: Yesterday 5:30 PM

    13,621 Views | 07:42

    5 / 5

  • Alan Wake In-Game Verizon Commercial

    Posted: May 21, 2010

    88,832 Views | 01:37 | 16 Comments

    5 / 5

  • Olivia Munn, Alison Haislip & More Of Kevin's Co-Hosts Say Goodbye

    Posted: Yesterday 6:00 PM

    6,119 Views | 06:32

    5 / 5

AdChoices