You'll have a chance to play Dark Void next week, but Capcom's high-flying new franchise was originally scheduled for last fall. Capcom decided to hold the game back, claiming time time would be used to further polish the game and let Dark Void launch in a less crowded market. Capcom did have a date picked out for Dark Void, however, but there was a problem: Halo 3: ODST.
"Dark Void was gonna be a fall [release] and truthfully, being candid, the date it was supposed to ship was the day [as] Halo 3: ODST," explained a laughing Christian Svensson, Capcom's VP of strategic planning and business development, during an interview at CES last week. "They're [Microsoft] like, 'ta-da, we're shipping, I don't know, I forget what it was, Sept. 27 or whatever' and we said 'okay, sounds like a perfect time to move Dark Void!"
Halo 3: ODST was released on Sept. 22.
Svensson moved Dark Void out of the shadow of Bungie's latest shooter, but Capcom's original statements about the delay weren't really far from the truth. The time did help the game.
"Truthfully, we put the extra couple months [to good use]," he said. "We did the PhysX integration on the PC side of things; some of that stuff was not necessarily going to be there at launch, now it is. We put that time to good use, for sure."
Dark Void launches next week on Xbox 360, PlayStation 3 and PC.