Electronic Arts and Random House are teaming up to bring Dante's Inferno fans a special version of the source material for the video game: Dante Alighieri's epic poem The Divine Comedy. That's right, action-gaming fans, get ready to read a poem written in the early 1300s!
Part one of The Divine Comedy will be distributed to booksellers nationwide on Jan. 19, 2010 to commemorate the launch of the Dante’s Inferno video game on Feb. 9. The new edition features an introduction written by Dante’s Inferno executive producer, Jonathan Knight, who offers insight into the process of adapting the dark masterpiece into the interactive medium. The book also features a 16-page, full-color art insert showcasing the evolution of characters and environments from the classic poem to the video game
"We are so grateful to have the opportunity to work with Random House on this project. Through the creative process of developing this game, we have grown quite close to the literary works of Dante Alighieri. It is his vision that we are adapting for this new media, and new audience,” said Knight in a statement. “The game is a celebration of Dante, and we hope gamers will be encouraged to go beyond the game and explore the classic text that has inspired us so deeply."
If you're a fan of Dante Alighieri's The Divine Comedy, you might be disappointed with the game version. It's not that it's a bad game --judging from the demo, it's crazy fun-- but it doesn't seem much like Alighieri's seminal literary work. (Read it yourself here.) The Inferno section of the The Divine Comedy is a great read, but it's more about the wages of sin than kicking ass --there are no boss battles, no nudity, really no action to speak of. On the other hand, the tone and setting should translate from text to game really well. Either way: Pick up this book at a local retailer and get some damn culture, man.